### Function: HasItemEquipped(player, item_id) **Description:** Return's if the player has an item equipped with the item_id. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `item_id` (uint32) - Integer value `item_id`. **Returns:** Return's true if the item_id is equipped on the player, otherwise false. **Example:** ```lua -- From ItemScripts/Griz.lua function GrizChat2_1(Item, Spawn) if GetQuestStep(Spawn, SometimesKnut) == 2 then SetStepComplete(Spawn, SometimesKnut, 2) AddSpawnAccess(GetSpawnByLocationID(Zone, 579551), Spawn) end ```