### Function: GetInt(spawn) **Description:** Gets the intelligence of the current Spawn. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** Gets the UInt32 value of the Spawn's current intelligence. **Example:** ```lua -- From Spells/Commoner/BlightoftheMorning.lua function proc(Caster, Target, Type, DmgType, MinVal, MaxVal) Spell = GetSpell(2550441) DmgBonus = math.floor(GetInt(Caster)/10) MinDmg = MinVal + DmgBonus MaxDmg = MaxVal + DmgBonus if Type == 3 then SetSpellDataIndex(Spell, 0, DmgType) SetSpellDataIndex(Spell, 1, MinDmg) SetSpellDataIndex(Spell, 2, MaxDmg) CastCustomSpell(Spell, Caster, Target) RemoveTriggerFromSpell(1) end ```