### Function: CreateConversation(conversation) **Description:** Create a new conversation option for the Spawn to use in AddConversationOption. **Parameters:** - `conversation` (Conversation) - Conversation object representing `conversation`. **Returns:** None. **Example:** ```lua -- From ItemScripts/abixieeye.lua function examined(Item, Player) local LnLAccept = GetRuleFlagFloat("R_World", "LoreAndLegendAccept") if LnLAccept > 0 and not HasQuest(Player, LoreAndLegendBixie) and not HasCompletedQuest(Player, LoreAndLegendBixie) then OfferQuest(nil, Player, LoreAndLegendBixie) else conversation = CreateConversation() if HasQuest(Player, LoreAndLegendBixie) and GetQuestStepProgress(Player, LoreAndLegendBixie, 4)==0 then AddConversationOption(conversation, "Begin to study...", "Step_Complete") end ```