# File: `Guild.h` ## Classes - `ZoneServer` - `Client` - `Player` - `PointHistory` - `GuildMember` - `GuildEvent` - `GuildBankEvent` - `Bank` - `Guild` - `GuildList` ## Functions - `void SetID(int32 id_in) {id = id_in;}` - `void SetName(const char* name, bool send_packet = true);` - `void SetLevel(int8 level, bool send_packet = true);` - `void SetFormedDate(int32 formed_date_in) {formed_date = formed_date_in;}` - `void SetMOTD(const char *motd, bool send_packet = true);` - `int32 GetID() const {return id;}` - `int8 GetLevel() const {return level;}` - `int32 GetFormedDate() const {return formed_date;}` - `void SetEXPCurrent(int64 exp, bool send_packet = true);` - `void AddEXPCurrent(sint64 exp, bool send_packet = true);` - `int64 GetEXPCurrent() const {return exp_current;}` - `void SetEXPToNextLevel(int64 exp, bool send_packet = true);` - `int64 GetEXPToNextLevel() const {return exp_to_next_level;}` - `void SetRecruitingShortDesc(const char* new_desc, bool send_packet = true);` - `string GetRecruitingShortDesc() const {return recruiting_short_desc;}` - `void SetRecruitingFullDesc(const char* new_desc, bool send_packet = true);` - `string GetRecruitingFullDesc() const {return recruiting_full_desc;}` - `void SetRecruitingMinLevel(int8 new_level, bool send_packet = true);` - `int8 GetRecruitingMinLevel() const {return recruiting_min_level;}` - `void SetRecruitingPlayStyle(int8 new_play_style, bool send_packet = true);` - `int8 GetRecruitingPlayStyle() const {return recruiting_play_style;}` - `bool SetRecruitingDescTag(int8 index, int8 tag, bool send_packet = true);` - `int8 GetRecruitingDescTag(int8 index);` - `bool SetPermission(int8 rank, int8 permission, int8 value, bool send_packet = true, bool save_needed = true);` - `int8 GetPermission(int8 rank, int8 permission);` - `bool SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet = true, bool save_needed = true);` - `int8 GetEventFilter(int8 event_id, int8 category);` - `int32 GetNumUniqueAccounts();` - `int32 GetNumRecruiters();` - `int32 GetNextRecruiterID();` - `int64 GetNextEventID();` - `bool SetRankName(int8 rank, const char* name, bool send_packet = true);` - `bool SetRecruitingFlag(int8 flag, int8 value, bool send_packet = true);` - `int8 GetRecruitingFlag(int8 flag);` - `bool SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet = true);` - `bool SetGuildRecruiterDescription(Client* client, const char* description, bool send_packet = true);` - `bool ToggleGuildRecruiterAdventureClass(Client* client, bool send_packet = true);` - `bool SetGuildMemberNote(const char* name, const char* note, bool send_packet = true);` - `bool SetGuildOfficerNote(const char* name, const char* note, bool send_packet = true);` - `bool AddNewGuildMember(Client* client, const char* invited_by = 0, int8 rank = GUILD_RANK_RECRUIT);` - `bool AddNewGuildMember(int32 characterID, const char *invited_by, int32 join_timestamp, int8 rank);` - `bool AddGuildMember(GuildMember* guild_member);` - `void RemoveGuildMember(int32 character_id, bool send_packet = true);` - `void RemoveAllGuildMembers();` - `bool DemoteGuildMember(Client* client, const char* name, bool send_packet = true);` - `bool PromoteGuildMember(Client* client, const char* name, bool send_packet = true);` - `int32 KickGuildMember(Client* client, const char* name, bool send_packet = true);` - `bool InvitePlayer(Client* client, const char* name, bool send_packet = true);` - `bool AddPointsToAll(Client* client, float points, const char* comment = 0, bool send_packet = true);` - `bool AddPointsToAllOnline(Client* client, float points, const char* comment = 0, bool send_packet = true);` - `bool AddPointsToGroup(Client* client, float points, const char* comment = 0, bool send_packet = true);` - `bool AddPointsToRaid(Client* client, float points, const char* comment = 0, bool send_packet = true);` - `bool AddPointsToGuildMember(Client* client, float points, const char* name, const char* comment = 0, bool send_packet = true);` - `bool AddPointHistory(GuildMember* guild_member, int32 date, const char* modified_by, float points, const char* comment = 0, bool new_point_history = true);` - `void ViewGuildMemberPoints(Client* client, const char* name);` - `bool ChangeMemberFlag(Client* client, int8 member_flag, int8 value, bool send_packet = true);` - `bool UpdateGuildMemberInfo(Player* player);` - `bool UpdateGuildStatus(Player *player, int32 Status);` - `void AddGuildEvent(int64 event_id, int32 type, const char* description, int32 date, int8 locked);` - `void AddNewGuildEvent(int32 type, const char* description, int32 date, bool send_packet = true, ...);` - `bool LockGuildEvent(int64 event_id, bool lock, bool send_packet = true);` - `bool DeleteGuildEvent(int64 event_id, bool send_packet = true);` - `void SendGuildMOTD(Client* client);` - `void SendGuildEventList();` - `void SendGuildEventList(Client* client);` - `void SendGuildEventDetails();` - `void SendGuildEventDetails(Client* client);` - `void SendAllGuildEvents();` - `void SendAllGuildEvents(Client* client);` - `void SendOldGuildEvent(Client* client, GuildEvent* guild_event);` - `void SendNewGuildEvent(GuildEvent* guild_event);` - `void SendNewGuildEvent(Client* client, GuildEvent* guild_event);` - `void SendGuildEventAction(int8 action, GuildEvent* guild_event);` - `void SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event);` - `void SendGuildBankEventList();` - `void SendGuildBankEventList(Client* client);` - `void SendGuildUpdate();` - `void SendGuildUpdate(Client* client);` - `void SendGuildMemberList();` - `void SendGuildMemberList(Client* client);` - `void SendGuildMember(Player* player, bool include_zone = true);` - `void SendGuildMember(GuildMember* gm, bool include_zone = true);` - `void SendGuildMember(Client* client, GuildMember* gm, bool include_zone = true);` - `void SendGuildModification(float points, vector* character_ids);` - `void SendGuildModification(Client* client, float points, vector* character_ids);` - `void GuildMemberLogin(Client *client, bool first_login = false);` - `void GuildMemberLogoff(Player *player);` - `void SendGuildMemberLeave(int32 character_id);` - `void SendGuildMemberLeave(Client* client, int32 character_id);` - `void SendGuildRecruitingDetails(Client* client);` - `void SendGuildRecruitingImages(Client* client);` - `void SendGuildRecruiterInfo(Client* client, Player* player);` - `bool HandleGuildSay(Client* sender, const char* message);` - `void HandleGuildSay(std::string senderName, const char* message, int8 language);` - `bool HandleOfficerSay(Client* sender, const char* message);` - `void HandleOfficerSay(std::string senderName, const char* message, int8 language);` - `void SendMessageToGuild(int8 event_type, const char* message, ...);` - `void SendGuildChatMessage(const char* message, ...);` - `void SetSaveNeeded(bool val) {save_needed = val;}` - `bool GetSaveNeeded() {return save_needed;}` - `void SetMemberSaveNeeded(bool val) {member_save_needed = val;}` - `bool GetMemberSaveNeeded() {return member_save_needed;}` - `void SetEventsSaveNeeded(bool val) {events_save_needed = val;}` - `bool GetEventsSaveNeeded() {return events_save_needed;}` - `void SetRanksSaveNeeded(bool val) {ranks_save_needed = val;}` - `bool GetRanksSaveNeeded() {return ranks_save_needed;}` - `void SetEventFiltersSaveNeeded(bool val) {event_filters_save_needed = val;}` - `bool GetEventFiltersSaveNeeded() {return event_filters_save_needed;}` - `void SetPointsHistorySaveNeeded(bool val) {points_history_save_needed = val;}` - `bool GetPointsHistorySaveNeeded() {return points_history_save_needed;}` - `void SetRecruitingSaveNeeded(bool val) {recruiting_save_needed = val;}` - `bool GetRecruitingSaveNeeded() {return recruiting_save_needed;}` - `int8 GetRecruitingLookingForPacketValue();` - `int32 GetPermissionsPacketValue(int8 rank, int32 start, int32 end);` - `int32 GetEventFilterPacketValue(int8 category, int32 start, int32 end);` - `bool AddGuild(Guild* guild);` - `bool RemoveGuild(Guild* guild, bool delete_data = false);` - `bool RemoveGuild(int32 guild_id, bool delete_data = false);` - `int32 GetNumGuilds() {return guild_list.size();}` ## Notable Comments - /* - */