# File: `Bot.h` ## Classes - `TradeItemInfo` - `Bot` ## Functions - `bool IsBot() { return true; }` - `void GiveItem(int32 item_id);` - `void GiveItem(Item* item);` - `void RemoveItem(Item* item);` - `void TradeItemAdded(Item* item);` - `void AddItemToTrade(int8 slot);` - `bool CheckTradeItems(map* list);` - `void FinishTrade();` - `void GetNewSpells();` - `void SetCombatTarget(int32 target) { combat_target = target; }` - `void MessageGroup(string msg);` - `void SetRecast(Spell* spell, int32 time);` - `bool ShouldMelee();` - `void SetMainTank(Entity* tank) { main_tank = tank; }` - `void Camp(bool immediate=false);` - `void ChangeLevel(int16 old_level, int16 new_level);` - `bool IsCamping() { return camping; }` - `bool IsImmediateCamp() { return immediate_camp; }` - `void Begin_Camp();` - `bool CanEquipItem(Item* item);` - `bool IsSpellReady(Spell* spell);` - `int8 GetHealThreshold();` ## Notable Comments - // First int32 = spell id (change to timer id later), second int32 is time the spell is available to cast again