# File: `AchievementsDB.cpp` ## Classes _None detected_ ## Functions - `void WorldDatabase::LoadAchievements()` - `int32 WorldDatabase::LoadAchievementRequirements(Achievement *achievement)` - `int32 WorldDatabase::LoadAchievementRewards(Achievement *achievement)` - `void WorldDatabase::LoadPlayerAchievements(Player *player) {` - `int32 WorldDatabase::LoadPlayerAchievementsUpdates(Player *player) {` - `int32 WorldDatabase::LoadPlayerAchievementsUpdateItems(AchievementUpdate *update, int32 player_id) {` ## Notable Comments - /* - */