Function: SetAccessToEntityCommandByCharID(Spawn, CharID, CommandString, Allowed) Description: Similar to SetAccessToEntityCommand, but targets a specific player (by character ID) and spawn. It toggles a command’s availability for that one player on the given spawn. Parameters: Spawn: Spawn – The entity offering the command. CharID: Int32 – The character ID of the player whose access to adjust. CommandString: String – The command name. Allowed: UInt8 – `1` to allow that player to use the command; `0` to deny them. Returns: If successful at setting permission to the entity command, function return's true. Example: -- Example usage (allow only a specific player to use a secret door’s “Open” command) SetAccessToEntityCommandByCharID(SecretDoor, PlayerCharID, "Open", 1)