Function: IsPet(Spawn) Description: Checks whether the given spawn is a pet (either a player’s pet or some kind of charmed/temporary pet). Parameters: Spawn: Spawn – The entity to check. Returns: Boolean – true if the spawn is a pet under someone’s control; false otherwise. Example: -- Example usage (skip certain actions if the spawn is just a pet) if not IsPet(TargetSpawn) then Attack(NPC, TargetSpawn) end