Function: HasItem(Player, ItemID, IncludeBank) Description: Determines whether a given player possesses an item with the specified Item ID. Parameters: Player: Spawn – The player or NPC to check for the item. (Typically a Player.) ItemID: Int32 – The unique ID of the item to check for. IncudeBank: Boolean – If we should check the bank also Returns: Boolean – true (1) if the spawn’s inventory contains at least one of the specified item; false (0) if the item is not present. Example: -- Example usage from: ItemScripts/GeldranisVial.lua if HasItem(Player, FilledVial) == false then SummonItem(Player, FilledVial, 1) end