# File: `Rules.h` ## Classes - `Rule` - `RuleSet` - `RuleManager` ## Functions - `void SetValue(const char *value) {strncpy(this->value, value, sizeof(this->value));}` - `int32 GetCategory() {return category;}` - `int32 GetType() {return type;}` - `int8 GetInt8() {return (int8)atoul(value);}` - `int16 GetInt16() {return (int16)atoul(value);}` - `int32 GetInt32() {return (int32)atoul(value);}` - `int64 GetInt64() {return (int64)atoi64(value);}` - `sint8 GetSInt8() {return (sint8)atoi(value);}` - `sint16 GetSInt16() {return (sint16)atoi(value);}` - `sint32 GetSInt32() {return (sint32)atoi(value);}` - `sint64 GetSInt64() {return (sint64)atoi64(value);}` - `bool GetBool() {return atoul(value) > 0 ? true : false;}` - `float GetFloat() {return atof(value);}` - `char GetChar() {return value[0];}` - `void CopyRulesInto(RuleSet *in_rule_set);` - `void SetID(int32 id) {this->id = id;}` - `void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}` - `int32 GetID() {return id;}` - `void AddRule(Rule *rule);` - `void ClearRules();` - `void Init();` - `void Flush(bool reinit=false);` - `void LoadCodedDefaultsIntoRuleSet(RuleSet *rule_set);` - `bool AddRuleSet(RuleSet *rule_set);` - `int32 GetNumRuleSets();` - `void ClearRuleSets();` - `bool SetGlobalRuleSet(int32 rule_set_id);` - `bool SetZoneRuleSet(int32 zone_id, int32 rule_set_id);` - `void ClearZoneRuleSets();` ## Notable Comments - /* - */ - /* CLIENT */ - /* FACTION */ - /* GUILD */ - /* PLAYER */ - /* PVP */ - /* COMBAT */ - /* SPAWN */ - //SpeedRatio,