# File: `Entity.h` ## Classes - `Entity` - `NPC` - `Trade` - `LuaSpell` - `GroupMemberInfo` - `BonusValues` - `MaintainedEffects` - `SpellEffects` - `DetrimentalEffects` - `InfoStruct` - `WardInfo` - `Proc` - `ThreatTransfer` - `Entity` ## Functions - `void SetInfoStruct(InfoStruct* oldStruct)` - `std::lock_guard lk(classMutex);` - `std::string get_name() { std::lock_guard lk(classMutex); return name_; }` - `int8 get_class1() { std::lock_guard lk(classMutex); return class1_; }` - `int8 get_class2() { std::lock_guard lk(classMutex); return class2_; }` - `int8 get_class3() { std::lock_guard lk(classMutex); return class3_; }` - `int8 get_race() { std::lock_guard lk(classMutex); return race_; }` - `int8 get_gender() { std::lock_guard lk(classMutex); return gender_; }` - `int16 get_level() { std::lock_guard lk(classMutex); return level_; }` - `int16 get_max_level() { std::lock_guard lk(classMutex); return max_level_; }` - `int16 get_effective_level() { std::lock_guard lk(classMutex); return effective_level_; }` - `int16 get_tradeskill_level() { std::lock_guard lk(classMutex); return tradeskill_level_; }` - `int16 get_tradeskill_max_level() { std::lock_guard lk(classMutex); return tradeskill_max_level_; }` - `int8 get_cur_concentration() { std::lock_guard lk(classMutex); return cur_concentration_; }` - `int8 get_max_concentration() { std::lock_guard lk(classMutex); return max_concentration_; }` - `int8 get_max_concentration_base() { std::lock_guard lk(classMutex); return max_concentration_base_; }` - `int16 get_cur_attack() { std::lock_guard lk(classMutex); return cur_attack_; }` - `int16 get_attack_base() { std::lock_guard lk(classMutex); return attack_base_; }` - `int16 get_cur_mitigation() { std::lock_guard lk(classMutex); return cur_mitigation_; }` - `int16 get_max_mitigation() { std::lock_guard lk(classMutex); return max_mitigation_; }` - `int16 get_mitigation_base() { std::lock_guard lk(classMutex); return mitigation_base_; }` - `sint16 get_mitigation_modifier() { std::lock_guard lk(classMutex); return mitigation_modifier_; }` - `int16 get_avoidance_display() { std::lock_guard lk(classMutex); return avoidance_display_; }` - `float get_cur_avoidance() { std::lock_guard lk(classMutex); return cur_avoidance_; }` - `int16 get_base_avoidance_pct() { std::lock_guard lk(classMutex); return base_avoidance_pct_; }` - `int16 get_avoidance_base() { std::lock_guard lk(classMutex); return avoidance_base_; }` - `float get_parry() { std::lock_guard lk(classMutex); return parry_; }` - `float get_parry_base() { std::lock_guard lk(classMutex); return parry_base_; }` - `int16 get_max_avoidance() { std::lock_guard lk(classMutex); return max_avoidance_; }` - `float get_deflection() { std::lock_guard lk(classMutex); return deflection_; }` - `int16 get_deflection_base() { std::lock_guard lk(classMutex); return deflection_base_; }` - `float get_block() { std::lock_guard lk(classMutex); return block_; }` - `int16 get_block_base() { std::lock_guard lk(classMutex); return block_base_; }` - `float get_str() { std::lock_guard lk(classMutex); return str_; }` - `float get_sta() { std::lock_guard lk(classMutex); return sta_; }` - `float get_agi() { std::lock_guard lk(classMutex); return agi_; }` - `float get_wis() { std::lock_guard lk(classMutex); return wis_; }` - `float get_intel() { std::lock_guard lk(classMutex); return intel_; }` - `float get_str_base() { std::lock_guard lk(classMutex); return str_base_; }` - `float get_sta_base() { std::lock_guard lk(classMutex); return sta_base_; }` - `float get_agi_base() { std::lock_guard lk(classMutex); return agi_base_; }` - `float get_wis_base() { std::lock_guard lk(classMutex); return wis_base_; }` - `float get_intel_base() { std::lock_guard lk(classMutex); return intel_base_; }` - `int16 get_heat() { std::lock_guard lk(classMutex); return heat_; }` - `int16 get_cold() { std::lock_guard lk(classMutex); return cold_; }` - `int16 get_magic() { std::lock_guard lk(classMutex); return magic_; }` - `int16 get_mental() { std::lock_guard lk(classMutex); return mental_; }` - `int16 get_divine() { std::lock_guard lk(classMutex); return divine_; }` - `int16 get_disease() { std::lock_guard lk(classMutex); return disease_; }` - `int16 get_poison() { std::lock_guard lk(classMutex); return poison_; }` - `int16 get_disease_base() { std::lock_guard lk(classMutex); return disease_base_; }` - `int16 get_cold_base() { std::lock_guard lk(classMutex); return cold_base_; }` - `int16 get_divine_base() { std::lock_guard lk(classMutex); return divine_base_; }` - `int16 get_magic_base() { std::lock_guard lk(classMutex); return magic_base_; }` - `int16 get_mental_base() { std::lock_guard lk(classMutex); return mental_base_; }` - `int16 get_heat_base() { std::lock_guard lk(classMutex); return heat_base_; }` - `int16 get_poison_base() { std::lock_guard lk(classMutex); return poison_base_; }` - `int16 get_elemental_base() { std::lock_guard lk(classMutex); return elemental_base_; }` - `int16 get_noxious_base() { std::lock_guard lk(classMutex); return noxious_base_; }` - `int16 get_arcane_base() { std::lock_guard lk(classMutex); return arcane_base_; }` - `int32 get_coin_copper() { std::lock_guard lk(classMutex); return coin_copper_; }` - `int32 get_coin_silver() { std::lock_guard lk(classMutex); return coin_silver_; }` - `int32 get_coin_gold() { std::lock_guard lk(classMutex); return coin_gold_; }` - `int32 get_coin_plat() { std::lock_guard lk(classMutex); return coin_plat_; }` - `int32 get_bank_coin_copper() { std::lock_guard lk(classMutex); return bank_coin_copper_; }` - `int32 get_bank_coin_silver() { std::lock_guard lk(classMutex); return bank_coin_silver_; }` - `int32 get_bank_coin_gold() { std::lock_guard lk(classMutex); return bank_coin_gold_; }` - `int32 get_bank_coin_plat() { std::lock_guard lk(classMutex); return bank_coin_plat_; }` - `int32 get_status_points() { std::lock_guard lk(classMutex); return status_points_; }` - `std::string get_deity() { std::lock_guard lk(classMutex); return deity_; }` - `int32 get_weight() { std::lock_guard lk(classMutex); return weight_; }` - `int32 get_max_weight() { std::lock_guard lk(classMutex); return max_weight_; }` - `int8 get_tradeskill_class1() { std::lock_guard lk(classMutex); return tradeskill_class1_; }` - `int8 get_tradeskill_class2() { std::lock_guard lk(classMutex); return tradeskill_class2_; }` - `int8 get_tradeskill_class3() { std::lock_guard lk(classMutex); return tradeskill_class3_; }` - `int32 get_account_age_base() { std::lock_guard lk(classMutex); return account_age_base_; }` - `int8 get_account_age_bonus(int8 field) { std::lock_guard lk(classMutex); return account_age_bonus_[field]; }` - `int16 get_absorb() { std::lock_guard lk(classMutex); return absorb_; }` - `int32 get_xp() { std::lock_guard lk(classMutex); return xp_; }` - `int32 get_xp_needed() { std::lock_guard lk(classMutex); return xp_needed_; }` - `float get_xp_debt() { std::lock_guard lk(classMutex); return xp_debt_; }` - `int16 get_xp_yellow() { std::lock_guard lk(classMutex); return xp_yellow_; }` - `int16 get_xp_yellow_vitality_bar() { std::lock_guard lk(classMutex); return xp_yellow_vitality_bar_; }` - `int16 get_xp_blue_vitality_bar() { std::lock_guard lk(classMutex); return xp_blue_vitality_bar_; }` - `int16 get_xp_blue() { std::lock_guard lk(classMutex); return xp_blue_; }` - `int32 get_ts_xp() { std::lock_guard lk(classMutex); return ts_xp_; }` - `int32 get_ts_xp_needed() { std::lock_guard lk(classMutex); return ts_xp_needed_; }` - `int16 get_tradeskill_exp_yellow() { std::lock_guard lk(classMutex); return tradeskill_exp_yellow_; }` - `int16 get_tradeskill_exp_blue() { std::lock_guard lk(classMutex); return tradeskill_exp_blue_; }` - `int32 get_flags() { std::lock_guard lk(classMutex); return flags_; }` - `int32 get_flags2() { std::lock_guard lk(classMutex); return flags2_; }` - `float get_xp_vitality() { std::lock_guard lk(classMutex); return xp_vitality_; }` - `float get_tradeskill_xp_vitality() { std::lock_guard lk(classMutex); return tradeskill_xp_vitality_; }` - `int16 get_mitigation_skill1() { std::lock_guard lk(classMutex); return mitigation_skill1_; }` - `int16 get_mitigation_skill2() { std::lock_guard lk(classMutex); return mitigation_skill2_; }` - `int16 get_mitigation_skill3() { std::lock_guard lk(classMutex); return mitigation_skill3_; }` - `int16 get_mitigation_pve() { std::lock_guard lk(classMutex); return mitigation_pve_; }` - `int16 get_mitigation_pvp() { std::lock_guard lk(classMutex); return mitigation_pvp_; }` - `float get_ability_modifier() { std::lock_guard lk(classMutex); return ability_modifier_; }` - `float get_critical_mitigation() { std::lock_guard lk(classMutex); return critical_mitigation_; }` - `float get_block_chance() { std::lock_guard lk(classMutex); return block_chance_; }` - `float get_uncontested_parry() { std::lock_guard lk(classMutex); return uncontested_parry_; }` - `float get_uncontested_block() { std::lock_guard lk(classMutex); return uncontested_block_; }` - `float get_uncontested_dodge() { std::lock_guard lk(classMutex); return uncontested_dodge_; }` - `float get_uncontested_riposte() { std::lock_guard lk(classMutex); return uncontested_riposte_; }` - `float get_crit_chance() { std::lock_guard lk(classMutex); return crit_chance_; }` - `float get_crit_bonus() { std::lock_guard lk(classMutex); return crit_bonus_; }` - `float get_potency() { std::lock_guard lk(classMutex); return potency_; }` - `float get_hate_mod() { std::lock_guard lk(classMutex); return hate_mod_; }` - `float get_reuse_speed() { std::lock_guard lk(classMutex); return reuse_speed_; }` - `float get_casting_speed() { std::lock_guard lk(classMutex); return casting_speed_; }` - `float get_recovery_speed() { std::lock_guard lk(classMutex); return recovery_speed_; }` - `float get_spell_reuse_speed() { std::lock_guard lk(classMutex); return spell_reuse_speed_; }` - `float get_spell_multi_attack() { std::lock_guard lk(classMutex); return spell_multi_attack_; }` - `float get_dps() { std::lock_guard lk(classMutex); return dps_; }` - `float get_dps_multiplier() { std::lock_guard lk(classMutex); return dps_multiplier_; }` - `float get_attackspeed() { std::lock_guard lk(classMutex); return attackspeed_; }` - `float get_haste() { std::lock_guard lk(classMutex); return haste_; }` - `float get_multi_attack() { std::lock_guard lk(classMutex); return multi_attack_; }` - `float get_flurry() { std::lock_guard lk(classMutex); return flurry_; }` - `float get_melee_ae() { std::lock_guard lk(classMutex); return melee_ae_; }` - `float get_strikethrough() { std::lock_guard lk(classMutex); return strikethrough_; }` - `float get_accuracy() { std::lock_guard lk(classMutex); return accuracy_; }` - `float get_offensivespeed() { std::lock_guard lk(classMutex); return offensivespeed_; }` - `float get_rain() { std::lock_guard lk(classMutex); return rain_; }` - `float get_wind() { std::lock_guard lk(classMutex); return wind_; }` - `sint8 get_alignment() { std::lock_guard lk(classMutex); return alignment_; }` - `int32 get_pet_id() { std::lock_guard lk(classMutex); return pet_id_; }` - `std::string get_pet_name() { std::lock_guard lk(classMutex); return pet_name_; }` - `float get_pet_health_pct() { std::lock_guard lk(classMutex); return pet_health_pct_; }` - `float get_pet_power_pct() { std::lock_guard lk(classMutex); return pet_power_pct_; }` - `int8 get_pet_movement() { std::lock_guard lk(classMutex); return pet_movement_; }` - `int8 get_pet_behavior() { std::lock_guard lk(classMutex); return pet_behavior_; }` - `int32 get_vision() { std::lock_guard lk(classMutex); return vision_; }` - `int8 get_breathe_underwater() { std::lock_guard lk(classMutex); return breathe_underwater_; }` - `std::string get_biography() { std::lock_guard lk(classMutex); return biography_; }` - `float get_drunk() { std::lock_guard lk(classMutex); return drunk_; }` - `sint16 get_power_regen() { std::lock_guard lk(classMutex); return power_regen_; }` - `sint16 get_hp_regen() { std::lock_guard lk(classMutex); return hp_regen_; }` - `int8 get_power_regen_override() { std::lock_guard lk(classMutex); return power_regen_override_; }` - `int8 get_hp_regen_override() { std::lock_guard lk(classMutex); return hp_regen_override_; }` - `int8 get_water_type() { std::lock_guard lk(classMutex); return water_type_; }` - `int8 get_flying_type() { std::lock_guard lk(classMutex); return flying_type_; }` - `int8 get_no_interrupt() { std::lock_guard lk(classMutex); return no_interrupt_; }` - `int8 get_interaction_flag() { std::lock_guard lk(classMutex); return interaction_flag_; }` - `int8 get_tag1() { std::lock_guard lk(classMutex); return tag1_; }` - `int16 get_mood() { std::lock_guard lk(classMutex); return mood_; }` - `int32 get_range_last_attack_time() { std::lock_guard lk(classMutex); return range_last_attack_time_; }` - `int32 get_primary_last_attack_time() { std::lock_guard lk(classMutex); return primary_last_attack_time_; }` - `int32 get_secondary_last_attack_time() { std::lock_guard lk(classMutex); return secondary_last_attack_time_; }` - `int16 get_primary_attack_delay() { std::lock_guard lk(classMutex); return primary_attack_delay_; }` - `int16 get_secondary_attack_delay() { std::lock_guard lk(classMutex); return secondary_attack_delay_; }` - `int16 get_ranged_attack_delay() { std::lock_guard lk(classMutex); return ranged_attack_delay_; }` - `int8 get_primary_weapon_type() { std::lock_guard lk(classMutex); return primary_weapon_type_; }` - `int8 get_secondary_weapon_type() { std::lock_guard lk(classMutex); return secondary_weapon_type_; }` - `int8 get_ranged_weapon_type() { std::lock_guard lk(classMutex); return ranged_weapon_type_; }` - `int32 get_primary_weapon_damage_low() { std::lock_guard lk(classMutex); return primary_weapon_damage_low_; }` - `int32 get_primary_weapon_damage_high() { std::lock_guard lk(classMutex); return primary_weapon_damage_high_; }` - `int32 get_secondary_weapon_damage_low() { std::lock_guard lk(classMutex); return secondary_weapon_damage_low_; }` - `int32 get_secondary_weapon_damage_high() { std::lock_guard lk(classMutex); return secondary_weapon_damage_high_; }` - `int32 get_ranged_weapon_damage_low() { std::lock_guard lk(classMutex); return ranged_weapon_damage_low_; }` - `int32 get_ranged_weapon_damage_high() { std::lock_guard lk(classMutex); return ranged_weapon_damage_high_; }` - `int8 get_wield_type() { std::lock_guard lk(classMutex); return wield_type_; }` - `int8 get_attack_type() { std::lock_guard lk(classMutex); return attack_type_; }` - `int16 get_primary_weapon_delay() { std::lock_guard lk(classMutex); return primary_weapon_delay_; }` - `int16 get_secondary_weapon_delay() { std::lock_guard lk(classMutex); return secondary_weapon_delay_; }` - `int16 get_ranged_weapon_delay() { std::lock_guard lk(classMutex); return ranged_weapon_delay_; }` - `int8 get_override_primary_weapon() { std::lock_guard lk(classMutex); return override_primary_weapon_; }` - `int8 get_override_secondary_weapon() { std::lock_guard lk(classMutex); return override_secondary_weapon_; }` - `int8 get_override_ranged_weapon() { std::lock_guard lk(classMutex); return override_ranged_weapon_; }` - `int8 get_friendly_target_npc() { std::lock_guard lk(classMutex); return friendly_target_npc_; }` - `int32 get_last_claim_time() { std::lock_guard lk(classMutex); return last_claim_time_; }` - `int8 get_engaged_encounter() { std::lock_guard lk(classMutex); return engaged_encounter_; }` - `int8 get_lockable_encounter() { std::lock_guard lk(classMutex); return lockable_encounter_; }` - `int8 get_first_world_login() { std::lock_guard lk(classMutex); return first_world_login_; }` - `int8 get_reload_player_spells() { std::lock_guard lk(classMutex); return reload_player_spells_; }` - `int8 get_group_loot_method() { std::lock_guard lk(classMutex); return group_loot_method_; }` - `int8 get_group_loot_items_rarity() { std::lock_guard lk(classMutex); return group_loot_items_rarity_; }` - `int8 get_group_auto_split() { std::lock_guard lk(classMutex); return group_auto_split_; }` - `int8 get_group_default_yell() { std::lock_guard lk(classMutex); return group_default_yell_; }` - `int8 get_group_autolock() { std::lock_guard lk(classMutex); return group_autolock_; }` - `int8 get_group_lock_method() { std::lock_guard lk(classMutex); return group_lock_method_; }` - `int8 get_group_solo_autolock() { std::lock_guard lk(classMutex); return group_solo_autolock_; }` - `int8 get_group_auto_loot_method() { std::lock_guard lk(classMutex); return group_auto_loot_method_; }` - `int8 get_assist_auto_attack() { std::lock_guard lk(classMutex); return assist_auto_attack_; }` - `std::string get_action_state() { std::lock_guard lk(classMutex); return action_state_; }` - `std::string get_combat_action_state() { std::lock_guard lk(classMutex); return combat_action_state_; }` - `float get_max_spell_reduction() { std::lock_guard lk(classMutex); return max_spell_reduction_; }` - `int8 get_max_spell_reduction_override() { std::lock_guard lk(classMutex); return max_spell_reduction_override_; }` - `void set_name(std::string value) { std::lock_guard lk(classMutex); name_ = value; }` - `void set_deity(std::string value) { std::lock_guard lk(classMutex); deity_ = value; }` - `void set_class1(int8 value) { std::lock_guard lk(classMutex); class1_ = value; }` - `void set_class2(int8 value) { std::lock_guard lk(classMutex); class2_ = value; }` - `void set_class3(int8 value) { std::lock_guard lk(classMutex); class3_ = value; }` - `void set_race(int8 value) { std::lock_guard lk(classMutex); race_ = value; }` - `void set_gender(int8 value) { std::lock_guard lk(classMutex); gender_ = value; }` - `void set_level(int16 value) { std::lock_guard lk(classMutex); level_ = value; }` - `void set_max_level(int16 value) { std::lock_guard lk(classMutex); max_level_ = value; }` - `void set_effective_level(int16 value) { std::lock_guard lk(classMutex); effective_level_ = value; }` - `void set_cur_concentration(int8 value) { std::lock_guard lk(classMutex); cur_concentration_ = value; }` - `void set_max_concentration(int8 value) { std::lock_guard lk(classMutex); max_concentration_ = value; }` - `void set_max_concentration_base(int8 value) { std::lock_guard lk(classMutex); max_concentration_base_ = value; }` - `void add_cur_concentration(int8 value) { std::lock_guard lk(classMutex); cur_concentration_ += value; }` - `void add_max_concentration(int8 value) { std::lock_guard lk(classMutex); max_concentration_ += value; }` - `void set_cur_attack(int16 value) { std::lock_guard lk(classMutex); cur_attack_ = value; }` - `void set_attack_base(int16 value) { std::lock_guard lk(classMutex); attack_base_ = value; }` - `void set_cur_mitigation(int16 value) { std::lock_guard lk(classMutex); cur_mitigation_ = value; }` - `void set_max_mitigation(int16 value) { std::lock_guard lk(classMutex); max_mitigation_ = value; }` - `void set_mitigation_base(int16 value) { std::lock_guard lk(classMutex); mitigation_base_ = value; }` - `void add_mitigation_base(int16 value) { std::lock_guard lk(classMutex); mitigation_base_ += value; }` - `void set_mitigation_modifier(sint16 value) { std::lock_guard lk(classMutex); mitigation_modifier_ = value; }` - `void set_avoidance_display(int16 value) { std::lock_guard lk(classMutex); avoidance_display_ = value; }` - `void set_cur_avoidance(float value) { std::lock_guard lk(classMutex); cur_avoidance_ = value; }` - `void set_base_avoidance_pct(int16 value) { std::lock_guard lk(classMutex); base_avoidance_pct_ = value; }` - `void set_avoidance_base(int16 value) { std::lock_guard lk(classMutex); avoidance_base_ = value; }` - `void set_max_avoidance(int16 value) { std::lock_guard lk(classMutex); max_avoidance_ = value; }` - `void set_parry(float value) { std::lock_guard lk(classMutex); parry_ = value; }` - `void set_parry_base(float value) { std::lock_guard lk(classMutex); parry_base_ = value; }` - `void set_deflection(int16 value) { std::lock_guard lk(classMutex); deflection_ = value; }` - `void set_deflection_base(float value) { std::lock_guard lk(classMutex); deflection_base_ = value; }` - `void set_block(float value) { std::lock_guard lk(classMutex); block_ = value; }` - `void set_block_base(int16 value) { std::lock_guard lk(classMutex); block_base_ = value; }` - `void set_str(float value) { std::lock_guard lk(classMutex); str_ = value; }` - `void set_sta(float value) { std::lock_guard lk(classMutex); sta_ = value; }` - `void set_agi(float value) { std::lock_guard lk(classMutex); agi_ = value; }` - `void set_wis(float value) { std::lock_guard lk(classMutex); wis_ = value; }` - `void set_intel(float value) { std::lock_guard lk(classMutex); intel_ = value; }` - `void add_str(float value) { std::lock_guard lk(classMutex); if(str_ + value < 0.0f) str_ = 0.0f; else str_ += value; }` - `void add_sta(float value) { std::lock_guard lk(classMutex); if(sta_ + value < 0.0f) sta_ = 0.0f; else sta_ += value; }` - `void add_agi(float value) { std::lock_guard lk(classMutex); if(agi_ + value < 0.0f) agi_ = 0.0f; else agi_ += value; }` - `void add_wis(float value) { std::lock_guard lk(classMutex); if(wis_ + value < 0.0f) wis_ = 0.0f; else wis_ += value; }` - `void add_intel(float value) { std::lock_guard lk(classMutex); if(intel_ + value < 0.0f) intel_ = 0.0f; else intel_ += value; }` - `void set_str_base(float value) { std::lock_guard lk(classMutex); str_base_ = value; }` - `void set_sta_base(float value) { std::lock_guard lk(classMutex); sta_base_ = value; }` - `void set_agi_base(float value) { std::lock_guard lk(classMutex); agi_base_ = value; }` - `void set_wis_base(float value) { std::lock_guard lk(classMutex); wis_base_ = value; }` - `void set_intel_base(float value) { std::lock_guard lk(classMutex); intel_base_ = value; }` - `void set_heat(int16 value) { std::lock_guard lk(classMutex); heat_ = value; }` - `void set_cold(int16 value) { std::lock_guard lk(classMutex); cold_ = value; }` - `void set_magic(int16 value) { std::lock_guard lk(classMutex); magic_ = value; }` - `void set_mental(int16 value) { std::lock_guard lk(classMutex); mental_ = value; }` - `void set_divine(int16 value) { std::lock_guard lk(classMutex); divine_ = value; }` - `void set_disease(int16 value) { std::lock_guard lk(classMutex); disease_ = value; }` - `void set_poison(int16 value) { std::lock_guard lk(classMutex); poison_ = value; }` - `void add_heat(sint16 value) { std::lock_guard lk(classMutex); if((sint32)heat_ + value < 0) heat_ = 0; else heat_ += value; }` - `void add_cold(sint16 value) { std::lock_guard lk(classMutex); if((sint32)cold_ + value < 0) cold_ = 0; else cold_ += value; }` - `void add_magic(sint16 value) { std::lock_guard lk(classMutex); if((sint32)magic_ + value < 0) magic_ = 0; else magic_ += value; }` - `void add_mental(sint16 value) { std::lock_guard lk(classMutex); if((sint32)mental_ + value < 0) mental_ = 0; else mental_ += value; }` - `void add_divine(sint16 value) { std::lock_guard lk(classMutex); if((sint32)divine_ + value < 0) divine_ = 0; else divine_ += value; }` - `void add_disease(sint16 value) { std::lock_guard lk(classMutex); if((sint32)disease_ + value < 0) disease_ = 0; else disease_ += value; }` - `void add_poison(sint16 value) { std::lock_guard lk(classMutex); if((sint32)poison_ + value < 0) poison_ = 0; else poison_ += value; }` - `void set_disease_base(int16 value) { std::lock_guard lk(classMutex); disease_base_ = value; }` - `void set_cold_base(int16 value) { std::lock_guard lk(classMutex); cold_base_ = value; }` - `void set_divine_base(int16 value) { std::lock_guard lk(classMutex); divine_base_ = value; }` - `void set_magic_base(int16 value) { std::lock_guard lk(classMutex); magic_base_ = value; }` - `void set_mental_base(int16 value) { std::lock_guard lk(classMutex); mental_base_ = value; }` - `void set_heat_base(int16 value) { std::lock_guard lk(classMutex); heat_base_ = value; }` - `void set_poison_base(int16 value) { std::lock_guard lk(classMutex); poison_base_ = value; }` - `void set_elemental_base(int16 value) { std::lock_guard lk(classMutex); elemental_base_ = value; }` - `void set_noxious_base(int16 value) { std::lock_guard lk(classMutex); noxious_base_ = value; }` - `void set_arcane_base(int16 value) { std::lock_guard lk(classMutex); arcane_base_ = value; }` - `void set_tradeskill_level(int16 value) { std::lock_guard lk(classMutex); tradeskill_level_ = value; }` - `void set_tradeskill_max_level(int16 value) { std::lock_guard lk(classMutex); tradeskill_max_level_ = value; }` - `void set_tradeskill_class1(int8 value) { std::lock_guard lk(classMutex); tradeskill_class1_ = value; }` - `void set_tradeskill_class2(int8 value) { std::lock_guard lk(classMutex); tradeskill_class2_ = value; }` - `void set_tradeskill_class3(int8 value) { std::lock_guard lk(classMutex); tradeskill_class3_ = value; }` - `void set_account_age_base(int32 value) { std::lock_guard lk(classMutex); account_age_base_ = value; }` - `void set_xp_vitality(float value) { std::lock_guard lk(classMutex); xp_vitality_ = value; }` - `void add_xp_vitality(float value) { std::lock_guard lk(classMutex); xp_vitality_ += value; }` - `void set_tradeskill_xp_vitality(float value) { std::lock_guard lk(classMutex); tradeskill_xp_vitality_ = value; }` - `void set_absorb(int16 value) { std::lock_guard lk(classMutex); absorb_ = value; }` - `void set_xp(int32 value) { std::lock_guard lk(classMutex); xp_ = value; }` - `void set_xp_needed(int32 value) { std::lock_guard lk(classMutex); xp_needed_ = value; }` - `void set_xp_debt(float value) { std::lock_guard lk(classMutex); if(std::isnan(value)) value = 0.0f; xp_debt_ = value; }` - `void set_xp_yellow(int16 value) { std::lock_guard lk(classMutex); xp_yellow_ = value; }` - `void set_xp_blue(int16 value) { std::lock_guard lk(classMutex); xp_blue_ = value; }` - `void set_xp_yellow_vitality_bar(int16 value) { std::lock_guard lk(classMutex); xp_yellow_vitality_bar_ = value; }` - `void set_xp_blue_vitality_bar(int16 value) { std::lock_guard lk(classMutex); xp_blue_vitality_bar_ = value; }` - `void set_ts_xp(int32 value) { std::lock_guard lk(classMutex); ts_xp_ = value; }` - `void set_ts_xp_needed(int32 value) { std::lock_guard lk(classMutex); ts_xp_needed_ = value; }` - `void set_tradeskill_exp_yellow(int16 value) { std::lock_guard lk(classMutex); tradeskill_exp_yellow_ = value; }` - `void set_tradeskill_exp_blue(int16 value) { std::lock_guard lk(classMutex); tradeskill_exp_blue_ = value; }` - `void set_flags(int32 value) { std::lock_guard lk(classMutex); flags_ = value; }` - `void set_flags2(int32 value) { std::lock_guard lk(classMutex); flags2_ = value; }` - `void set_coin_plat(int32 value) { std::lock_guard lk(classMutex); coin_plat_ = value; }` - `void set_coin_gold(int32 value) { std::lock_guard lk(classMutex); coin_gold_ = value; }` - `void set_coin_silver(int32 value) { std::lock_guard lk(classMutex); coin_silver_ = value; }` - `void set_coin_copper(int32 value) { std::lock_guard lk(classMutex); coin_copper_ = value; }` - `void add_coin_plat(int32 value) { std::lock_guard lk(classMutex); if((sint64)coin_plat_ + value < 0) coin_plat_ = 0; else coin_plat_ += value; }` - `void add_coin_gold(int32 value) { std::lock_guard lk(classMutex); if((sint64)coin_gold_ + value < 0) coin_gold_ = 0; else coin_gold_ += value; }` - `void add_coin_silver(int32 value) { std::lock_guard lk(classMutex); if((sint64)coin_silver_ + value < 0) coin_silver_ = 0; else coin_silver_ += value; }` - `void add_coin_copper(int32 value) { std::lock_guard lk(classMutex); if((sint64)coin_copper_ + value < 0) coin_copper_ = 0; else coin_copper_ += value; }` - `void set_bank_coin_plat(int32 value) { std::lock_guard lk(classMutex); bank_coin_plat_ = value; }` - `void set_bank_coin_gold(int32 value) { std::lock_guard lk(classMutex); bank_coin_gold_ = value; }` - `void set_bank_coin_silver(int32 value) { std::lock_guard lk(classMutex); bank_coin_silver_ = value; }` - `void set_bank_coin_copper(int32 value) { std::lock_guard lk(classMutex); bank_coin_copper_ = value; }` - `void add_bank_coin_plat(int32 value) { std::lock_guard lk(classMutex); if((sint64)bank_coin_plat_ + value < 0) bank_coin_plat_ = 0; else bank_coin_plat_ += value; }` - `void add_bank_coin_gold(int32 value) { std::lock_guard lk(classMutex); if((sint64)bank_coin_gold_ + value < 0) bank_coin_gold_ = 0; else bank_coin_gold_ += value; }` - `void add_bank_coin_silver(int32 value) { std::lock_guard lk(classMutex); if((sint64)bank_coin_silver_ + value < 0) bank_coin_silver_ = 0; else bank_coin_silver_ += value; }` - `void add_bank_coin_copper(int32 value) { std::lock_guard lk(classMutex); if((sint64)bank_coin_copper_ + value < 0) bank_coin_copper_ = 0; else bank_coin_copper_ += value; }` - `void set_status_points(int32 value) { std::lock_guard lk(classMutex); status_points_ = value; }` - `void add_status_points(int32 value) { std::lock_guard lk(classMutex); if((sint64)status_points_ + value < 0) status_points_ = 0; else status_points_ += value; }` - `bool subtract_status_points(int32 value) { std::lock_guard lk(classMutex); if(value > status_points_) return false; status_points_ -= value; return true; }` - `void set_mitigation_skill1(int16 value) { std::lock_guard lk(classMutex); mitigation_skill1_ = value; }` - `void set_mitigation_skill2(int16 value) { std::lock_guard lk(classMutex); mitigation_skill2_ = value; }` - `void set_mitigation_skill3(int16 value) { std::lock_guard lk(classMutex); mitigation_skill3_ = value; }` - `void set_mitigation_pve(int16 value) { std::lock_guard lk(classMutex); mitigation_pve_ = value; }` - `void set_mitigation_pvp(int16 value) { std::lock_guard lk(classMutex); mitigation_pvp_ = value; }` - `void add_mitigation_skill1(int16 value) { std::lock_guard lk(classMutex); if((sint32)mitigation_skill1_ + value < 0) mitigation_skill1_ = 0; else mitigation_skill1_ += value; }` - `void add_mitigation_skill2(int16 value) { std::lock_guard lk(classMutex); if((sint32)mitigation_skill2_ + value < 0) mitigation_skill2_ = 0; else mitigation_skill2_ += value; }` - `void add_mitigation_skill3(int16 value) { std::lock_guard lk(classMutex); if((sint32)mitigation_skill3_ + value < 0) mitigation_skill3_ = 0; else mitigation_skill3_ += value; }` - `void set_ability_modifier(float value) { std::lock_guard lk(classMutex); ability_modifier_ = value; }` - `void add_ability_modifier(float value) { std::lock_guard lk(classMutex); if(ability_modifier_ + value < 0.0f) ability_modifier_ = 0.0f; else ability_modifier_ += value; }` - `void set_critical_mitigation(float value) { std::lock_guard lk(classMutex); critical_mitigation_ = value; }` - `void add_critical_mitigation(float value) { std::lock_guard lk(classMutex); if(critical_mitigation_ + value < 0.0f) critical_mitigation_ = 0.0f; else critical_mitigation_ += value; }` - `void set_block_chance(float value) { std::lock_guard lk(classMutex); block_chance_ = value; }` - `void set_uncontested_parry(float value) { std::lock_guard lk(classMutex); uncontested_parry_ = value; }` - `void set_uncontested_block(float value) { std::lock_guard lk(classMutex); uncontested_block_ = value; }` - `void set_uncontested_dodge(float value) { std::lock_guard lk(classMutex); uncontested_dodge_ = value; }` - `void set_uncontested_riposte(float value) { std::lock_guard lk(classMutex); uncontested_riposte_ = value; }` - `void set_crit_chance(float value) { std::lock_guard lk(classMutex); crit_chance_ = value; }` - `void set_crit_bonus(float value) { std::lock_guard lk(classMutex); crit_bonus_ = value; }` - `void set_potency(float value) { std::lock_guard lk(classMutex); potency_ = value; }` - `void set_hate_mod(float value) { std::lock_guard lk(classMutex); hate_mod_ = value; }` - `void set_reuse_speed(float value) { std::lock_guard lk(classMutex); reuse_speed_ = value; }` - `void set_casting_speed(float value) { std::lock_guard lk(classMutex); casting_speed_ = value; }` - `void set_recovery_speed(float value) { std::lock_guard lk(classMutex); recovery_speed_ = value; }` - `void set_spell_reuse_speed(float value) { std::lock_guard lk(classMutex); spell_reuse_speed_ = value; }` - `void set_spell_multi_attack(float value) { std::lock_guard lk(classMutex); spell_multi_attack_ = value; }` - `void set_dps(float value) { std::lock_guard lk(classMutex); dps_ = value; }` - `void set_dps_multiplier(float value) { std::lock_guard lk(classMutex); dps_multiplier_ = value; }` - `void set_attackspeed(float value) { std::lock_guard lk(classMutex); attackspeed_ = value; }` - `void set_haste(float value) { std::lock_guard lk(classMutex); haste_ = value; }` - `void set_multi_attack(float value) { std::lock_guard lk(classMutex); multi_attack_ = value; }` - `void set_flurry(float value) { std::lock_guard lk(classMutex); flurry_ = value; }` - `void set_melee_ae(float value) { std::lock_guard lk(classMutex); melee_ae_ = value; }` - `void set_strikethrough(float value) { std::lock_guard lk(classMutex); strikethrough_ = value; }` - `void set_accuracy(float value) { std::lock_guard lk(classMutex); accuracy_ = value; }` - `void set_offensivespeed(float value) { std::lock_guard lk(classMutex); offensivespeed_ = value; }` - `void set_rain(float value) { std::lock_guard lk(classMutex); if(value > 1.0f) value = 1.0f; else if(value < 0.0f) value = 0.0f; rain_ = value; }` - `void set_wind(float value) { std::lock_guard lk(classMutex); if(value > 1.0f) value = 1.0f; else if(value < 0.0f) value = 0.0f; wind_ = value; }` - `void add_block_chance(float value) { std::lock_guard lk(classMutex); if(block_chance_ + value < 0.0f) block_chance_ = 0.0f; else block_chance_ += value; }` - `void add_uncontested_parry(float value) { std::lock_guard lk(classMutex); if(uncontested_parry_ + value < 0.0f) uncontested_parry_ = 0.0f; else uncontested_parry_ += value; }` - `void add_uncontested_block(float value) { std::lock_guard lk(classMutex); if(uncontested_block_ + value < 0.0f) uncontested_block_ = 0.0f; else uncontested_block_ += value; }` - `void add_uncontested_dodge(float value) { std::lock_guard lk(classMutex); if(uncontested_dodge_ + value < 0.0f) uncontested_dodge_ = 0.0f; else uncontested_dodge_ += value; }` - `void add_uncontested_riposte(float value) { std::lock_guard lk(classMutex); if(uncontested_riposte_ + value < 0.0f) uncontested_riposte_ = 0.0f; else uncontested_riposte_ += value; }` - `void add_crit_chance(float value) { std::lock_guard lk(classMutex); if(crit_chance_ + value < 0.0f) crit_chance_ = 0.0f; else crit_chance_ += value; }` - `void add_crit_bonus(float value) { std::lock_guard lk(classMutex); if(crit_bonus_ + value < 0.0f) crit_bonus_ = 0.0f; else crit_bonus_ += value; }` - `void add_potency(float value) { std::lock_guard lk(classMutex); if(potency_ + value < 0.0f) potency_ = 0.0f; else potency_ += value; }` - `void add_hate_mod(float value) { std::lock_guard lk(classMutex); if(hate_mod_ + value < 0.0f) hate_mod_ = 0.0f; else hate_mod_ += value; }` - `void add_reuse_speed(float value) { std::lock_guard lk(classMutex); reuse_speed_ += value; }` - `void add_casting_speed(float value) { std::lock_guard lk(classMutex); casting_speed_ += value; }` - `void add_recovery_speed(float value) { std::lock_guard lk(classMutex); recovery_speed_ += value; }` - `void add_spell_reuse_speed(float value) { std::lock_guard lk(classMutex); spell_reuse_speed_ += value; }` - `void add_spell_multi_attack(float value) { std::lock_guard lk(classMutex); spell_multi_attack_ += value; }` - `void add_dps(float value) { std::lock_guard lk(classMutex); if(dps_ + value < 0.0f) dps_ = 0.0f; else dps_ += value; }` - `void add_dps_multiplier(float value) { std::lock_guard lk(classMutex); if(dps_multiplier_ + value < 0.0f) dps_multiplier_ = 0.0f; else dps_multiplier_ += value; }` - `void add_attackspeed(float value) { std::lock_guard lk(classMutex); if(attackspeed_ + value < 0.0f) attackspeed_ = 0.0f; else attackspeed_ += value; }` - `void add_haste(float value) { std::lock_guard lk(classMutex); if(haste_ + value < 0.0f) haste_ = 0.0f; else haste_ += value; }` - `void add_multi_attack(float value) { std::lock_guard lk(classMutex); if(multi_attack_ + value < 0.0f) multi_attack_ = 0.0f; else multi_attack_ += value; }` - `void add_flurry(float value) { std::lock_guard lk(classMutex); if(flurry_ + value < 0.0f) flurry_ = 0.0f; else flurry_ += value; }` - `void add_melee_ae(float value) { std::lock_guard lk(classMutex); if(melee_ae_ + value < 0.0f) melee_ae_ = 0.0f; else melee_ae_ += value; }` - `void add_strikethrough(float value) { std::lock_guard lk(classMutex); if(strikethrough_ + value < 0.0f) strikethrough_ = 0.0f; else strikethrough_ += value; }` - `void add_accuracy(float value) { std::lock_guard lk(classMutex); if(accuracy_ + value < 0.0f) accuracy_ = 0.0f; else accuracy_ += value; }` - `void add_offensivespeed(float value) { std::lock_guard lk(classMutex); if(offensivespeed_ + value < 0.0f) offensivespeed_ = 0.0f; else offensivespeed_ += value; }` - `void add_rain(float value) { std::lock_guard lk(classMutex); if(rain_ + value < 0.0f) rain_ = 0.0f; else rain_ += value; }` - `void add_wind(float value) { std::lock_guard lk(classMutex); if(wind_ + value < 0.0f) wind_ = 0.0f; else wind_ += value; }` - `void set_alignment(int8 value) { std::lock_guard lk(classMutex); alignment_ = value; }` - `void set_pet_id(int32 value) { std::lock_guard lk(classMutex); pet_id_ = value; }` - `void set_pet_name(std::string value) { std::lock_guard lk(classMutex); pet_name_ = value; }` - `void set_pet_movement(int8 value) { std::lock_guard lk(classMutex); pet_movement_ = value; }` - `void set_pet_behavior(int8 value) { std::lock_guard lk(classMutex); pet_behavior_ = value; }` - `void set_pet_health_pct(float value) { std::lock_guard lk(classMutex); pet_health_pct_ = value; }` - `void set_pet_power_pct(float value) { std::lock_guard lk(classMutex); pet_power_pct_ = value; }` - `void set_weight(int32 value) { std::lock_guard lk(classMutex); weight_ = value; }` - `void set_max_weight(int32 value) { std::lock_guard lk(classMutex); max_weight_ = value; }` - `void set_vision(int32 value) { std::lock_guard lk(classMutex); vision_ = value; }` - `void set_breathe_underwater(int8 value) { std::lock_guard lk(classMutex); breathe_underwater_ = value; }` - `void set_drunk(float value) { std::lock_guard lk(classMutex); drunk_ = value; }` - `void set_biography(std::string value) { std::lock_guard lk(classMutex); biography_ = value; }` - `void set_power_regen(sint16 value) { std::lock_guard lk(classMutex); power_regen_ = value; }` - `void set_hp_regen(sint16 value) { std::lock_guard lk(classMutex); hp_regen_ = value; }` - `void set_power_regen_override(int8 value) { std::lock_guard lk(classMutex); power_regen_override_ = value; }` - `void set_hp_regen_override(int8 value) { std::lock_guard lk(classMutex); hp_regen_override_ = value; }` - `void set_water_type(int8 value) { std::lock_guard lk(classMutex); water_type_ = value; }` - `void set_flying_type(int8 value) { std::lock_guard lk(classMutex); flying_type_ = value; }` - `void set_no_interrupt(int8 value) { std::lock_guard lk(classMutex); no_interrupt_ = value; }` - `void set_interaction_flag(int8 value) { std::lock_guard lk(classMutex); interaction_flag_ = value; }` - `void set_tag1(int8 value) { std::lock_guard lk(classMutex); tag1_ = value; }` - `void set_mood(int16 value) { std::lock_guard lk(classMutex); mood_ = value; }` - `void set_range_last_attack_time(int32 value) { std::lock_guard lk(classMutex); range_last_attack_time_ = value; }` - `void set_primary_last_attack_time(int32 value) { std::lock_guard lk(classMutex); primary_last_attack_time_ = value; }` - `void set_secondary_last_attack_time(int32 value) { std::lock_guard lk(classMutex); secondary_last_attack_time_ = value; }` - `void set_primary_attack_delay(int16 value) { std::lock_guard lk(classMutex); primary_attack_delay_ = value; }` - `void set_secondary_attack_delay(int16 value) { std::lock_guard lk(classMutex); secondary_attack_delay_ = value; }` - `void set_ranged_attack_delay(int16 value) { std::lock_guard lk(classMutex); ranged_attack_delay_ = value; }` - `void set_primary_weapon_type(int8 value) { std::lock_guard lk(classMutex); primary_weapon_type_ = value; }` - `void set_secondary_weapon_type(int8 value) { std::lock_guard lk(classMutex); secondary_weapon_type_ = value; }` - `void set_ranged_weapon_type(int8 value) { std::lock_guard lk(classMutex); ranged_weapon_type_ = value; }` - `void set_primary_weapon_damage_low(int32 value) { std::lock_guard lk(classMutex); primary_weapon_damage_low_ = value; }` - `void set_primary_weapon_damage_high(int32 value) { std::lock_guard lk(classMutex); primary_weapon_damage_high_ = value; }` - `void set_secondary_weapon_damage_low(int32 value) { std::lock_guard lk(classMutex); secondary_weapon_damage_low_ = value; }` - `void set_secondary_weapon_damage_high(int32 value) { std::lock_guard lk(classMutex); secondary_weapon_damage_high_ = value; }` - `void set_ranged_weapon_damage_low(int32 value) { std::lock_guard lk(classMutex); ranged_weapon_damage_low_ = value; }` - `void set_ranged_weapon_damage_high(int32 value) { std::lock_guard lk(classMutex); ranged_weapon_damage_high_ = value; }` - `void set_wield_type(int8 value) { std::lock_guard lk(classMutex); wield_type_ = value; }` - `void set_attack_type(int8 value) { std::lock_guard lk(classMutex); attack_type_ = value; }` - `void set_primary_weapon_delay(int16 value) { std::lock_guard lk(classMutex); primary_weapon_delay_ = value; }` - `void set_secondary_weapon_delay(int16 value) { std::lock_guard lk(classMutex); secondary_weapon_delay_ = value; }` - `void set_ranged_weapon_delay(int16 value) { std::lock_guard lk(classMutex); ranged_weapon_delay_ = value; }` - `void set_override_primary_weapon(int8 value) { std::lock_guard lk(classMutex); override_primary_weapon_ = value; }` - `void set_override_secondary_weapon(int8 value) { std::lock_guard lk(classMutex); override_secondary_weapon_ = value; }` - `void set_override_ranged_weapon(int8 value) { std::lock_guard lk(classMutex); override_ranged_weapon_ = value; }` - `void set_friendly_target_npc(int8 value) { std::lock_guard lk(classMutex); friendly_target_npc_ = value; }` - `void set_last_claim_time(int32 value) { std::lock_guard lk(classMutex); last_claim_time_ = value; }` - `void set_engaged_encounter(int8 value) { std::lock_guard lk(classMutex); engaged_encounter_ = value; }` - `void set_lockable_encounter(int8 value) { std::lock_guard lk(classMutex); lockable_encounter_ = value; }` - `void set_first_world_login(int8 value) { std::lock_guard lk(classMutex); first_world_login_ = value; }` - `void set_reload_player_spells(int8 value) { std::lock_guard lk(classMutex); reload_player_spells_ = value; }` - `void set_group_loot_method(int8 value) { std::lock_guard lk(classMutex); group_loot_method_ = value; }` - `void set_group_loot_items_rarity(int8 value) { std::lock_guard lk(classMutex); group_loot_items_rarity_ = value; }` - `void set_group_auto_split(int8 value) { std::lock_guard lk(classMutex); group_auto_split_ = value; }` - `void set_group_default_yell(int8 value) { std::lock_guard lk(classMutex); group_default_yell_ = value; }` - `void set_group_autolock(int8 value) { std::lock_guard lk(classMutex); group_autolock_ = value; }` - `void set_group_lock_method(int8 value) { std::lock_guard lk(classMutex); group_lock_method_ = value; }` - `void set_group_solo_autolock(int8 value) { std::lock_guard lk(classMutex); group_solo_autolock_ = value; }` - `void set_group_auto_loot_method(int8 value) { std::lock_guard lk(classMutex); group_auto_loot_method_ = value; }` - `void set_assist_auto_attack(int8 value) { std::lock_guard lk(classMutex); assist_auto_attack_ = value; }` - `void set_action_state(std::string value) { std::lock_guard lk(classMutex); action_state_ = value; }` - `void set_combat_action_state(std::string value) { std::lock_guard lk(classMutex); combat_action_state_ = value; }` - `void set_max_spell_reduction(float value) { std::lock_guard lk(classMutex); max_spell_reduction_ = value; }` - `void set_max_spell_reduction_override(int8 value) { std::lock_guard lk(classMutex); max_spell_reduction_override_ = value; }` - `void ResetEffects(Spawn* spawn)` - `void DeleteSpellEffects(bool removeClient = false);` - `void RemoveSpells(bool unfriendlyOnly = false);` - `void MapInfoStruct();` - `void AddDetrimentalSpell(LuaSpell* spell, int32 override_expire_timestamp = 0);` - `void RemoveDetrimentalSpell(LuaSpell* spell);` - `void SetDeity(int8 new_deity){` - `int8 GetDeity(){ return deity; }` - `bool IsEntity(){ return true; }` - `float CalculateSkillStatChance(char* skill, int16 item_stat, float max_cap = 0.0f, float modifier = 0.0f, bool add_to_skill = false);` - `float CalculateSkillWithBonus(char* skillName, int16 item_stat, bool chance_skill_increase);` - `float GetRuleSkillMaxBonus();` - `void CalculateBonuses();` - `float CalculateLevelStatBonus(int16 stat_value);` - `void CalculateApplyWeight();` - `void SetRegenValues(int16 effective_level);` - `float CalculateBonusMod();` - `float CalculateDPSMultiplier();` - `float CalculateCastingSpeedMod();` - `int16 GetStr();` - `int16 GetSta();` - `int16 GetInt();` - `int16 GetWis();` - `int16 GetAgi();` - `int16 GetPrimaryStat();` - `int16 GetHeatResistance();` - `int16 GetColdResistance();` - `int16 GetMagicResistance();` - `int16 GetMentalResistance();` - `int16 GetDivineResistance();` - `int16 GetDiseaseResistance();` - `int16 GetPoisonResistance();` - `int16 GetStrBase();` - `int16 GetStaBase();` - `int16 GetIntBase();` - `int16 GetWisBase();` - `int16 GetAgiBase();` - `int16 GetHeatResistanceBase();` - `int16 GetColdResistanceBase();` - `int16 GetMagicResistanceBase();` - `int16 GetMentalResistanceBase();` - `int16 GetDivineResistanceBase();` - `int16 GetDiseaseResistanceBase();` - `int16 GetPoisonResistanceBase();` - `int8 GetConcentrationCurrent();` - `int8 GetConcentrationMax();` - `sint8 GetAlignment();` - `void SetAlignment(sint8 new_value);` - `bool HasMoved(bool include_heading);` - `void SetHPRegen(int16 new_val);` - `int16 GetHPRegen();` - `void DoRegenUpdate();` - `int32 GetFlags() { return info_struct.get_flags(); }` - `int32 GetFlags2() { return info_struct.get_flags2(); }` - `bool query_flags(int flag) {` - `float GetMaxSpeed();` - `void SetMaxSpeed(float val);` - `int32 GetRangeLastAttackTime();` - `void SetRangeLastAttackTime(int32 time);` - `int16 GetRangeAttackDelay();` - `int16 GetRangeWeaponDelay();` - `void SetRangeWeaponDelay(int16 new_delay);` - `void SetRangeAttackDelay(int16 new_delay);` - `int32 GetPrimaryLastAttackTime();` - `int16 GetPrimaryAttackDelay();` - `void SetPrimaryAttackDelay(int16 new_delay);` - `void SetPrimaryLastAttackTime(int32 new_time);` - `void SetPrimaryWeaponDelay(int16 new_delay);` - `int32 GetSecondaryLastAttackTime();` - `int16 GetSecondaryAttackDelay();` - `void SetSecondaryAttackDelay(int16 new_delay);` - `void SetSecondaryLastAttackTime(int32 new_time);` - `void SetSecondaryWeaponDelay(int16 new_delay);` - `int32 GetPrimaryWeaponMinDamage();` - `int32 GetPrimaryWeaponMaxDamage();` - `int32 GetSecondaryWeaponMinDamage();` - `int32 GetSecondaryWeaponMaxDamage();` - `int32 GetRangedWeaponMinDamage();` - `int32 GetRangedWeaponMaxDamage();` - `int8 GetPrimaryWeaponType();` - `int8 GetSecondaryWeaponType();` - `int8 GetRangedWeaponType();` - `int8 GetWieldType();` - `int16 GetPrimaryWeaponDelay();` - `int16 GetSecondaryWeaponDelay();` - `bool IsDualWield();` - `bool BehindTarget(Spawn* target);` - `bool FlankingTarget(Spawn* target);` - `void GetWeaponDamage(Item* item, int32* low_damage, int32* high_damage);` - `void ChangePrimaryWeapon();` - `void ChangeSecondaryWeapon();` - `void ChangeRangedWeapon();` - `void UpdateWeapons();` - `int32 GetStrengthDamage();` - `bool AttackAllowed(Entity* target, float distance = 0, bool range_attack = false);` - `bool PrimaryWeaponReady();` - `bool SecondaryWeaponReady();` - `bool RangeWeaponReady();` - `void MeleeAttack(Spawn* victim, float distance, bool primary, bool multi_attack = false);` - `void RangeAttack(Spawn* victim, float distance, Item* weapon, Item* ammo, bool multi_attack = false);` - `bool SpellAttack(Spawn* victim, float distance, LuaSpell* luaspell, int8 damage_type, int32 low_damage, int32 high_damage, int8 crit_mod = 0, bool no_calcs = false, int8 override_packet_type = 0, bool take_power = false);` - `bool ProcAttack(Spawn* victim, int8 damage_type, int32 low_damage, int32 high_damage, string name, string success_msg, string effect_msg);` - `bool SpellHeal(Spawn* target, float distance, LuaSpell* luaspell, string heal_type, int32 low_heal, int32 high_heal, int8 crit_mod = 0, bool no_calcs = false, string custom_spell_name="");` - `int8 DetermineHit(Spawn* victim, int8 type, int8 damage_type, float ToHitBonus, bool is_caster_spell, LuaSpell* lua_spell = nullptr);` - `float GetDamageTypeResistPercentage(int8 damage_type);` - `bool DamageSpawn(Entity* victim, int8 type, int8 damage_type, int32 low_damage, int32 high_damage, const char* spell_name, int8 crit_mod = 0, bool is_tick = false, bool no_damage_calcs = false, bool ignore_attacker = false, bool take_power = false, LuaSpell* spell = 0);` - `float CalculateMitigation(int8 type = DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, int8 damage_type = 0, int16 attacker_level = 0, bool for_pvp = false);` - `void AddHate(Entity* attacker, sint32 hate);` - `bool CheckInterruptSpell(Entity* attacker);` - `bool CheckFizzleSpell(LuaSpell* spell);` - `void KillSpawn(Spawn* dead, int8 type = 0, int8 damage_type = 0, int16 kill_blow_type = 0);` - `void HandleDeathExperienceDebt(Spawn* killer);` - `void SetAttackDelay(bool primary = false, bool ranged = false);` - `float CalculateAttackSpeedMod();` - `bool EngagedInCombat();` - `bool IsCasting();` - `void IsCasting(bool val);` - `void SetMount(int16 mount_id, int8 red = 0xFF, int8 green = 0xFF, int8 blue = 0xFF, bool setUpdateFlags = true)` - `void SetEquipment(Item* item, int8 slot = 255);` - `void SetEquipment(int8 slot, int16 type, int8 red, int8 green, int8 blue, int8 h_r, int8 h_g, int8 h_b){` - `std::lock_guard lk(MEquipment);` - `void SetHairType(int16 new_val, bool setUpdateFlags = true){` - `void SetHairColor1(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetHairColor2(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaHairColor1(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaHairColor2(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetHairColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaHairColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetHairTypeHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaHairTypeHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetFacialHairType(int16 new_val, bool setUpdateFlags = true){` - `void SetFacialHairColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaFacialHairColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetFacialHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetSogaFacialHairHighlightColor(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetWingType(int16 new_val, bool setUpdateFlags = true){` - `void SetWingColor1(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetWingColor2(EQ2_Color new_val, bool setUpdateFlags = true){` - `void SetChestType(int16 new_val, bool setUpdateFlags = true){` - `void SetLegsType(int16 new_val, bool setUpdateFlags = true){` - `void SetSogaHairType(int16 new_val, bool setUpdateFlags = true){` - `void SetSogaFacialHairType(int16 new_val, bool setUpdateFlags = true){` - `void SetSogaChestType(int16 new_val, bool setUpdateFlags = true){` - `void SetSogaLegType(int16 new_val, bool setUpdateFlags = true){` - `void SetSkinColor(EQ2_Color color){` - `void SetSogaSkinColor(EQ2_Color color){` - `void SetModelColor(EQ2_Color color){` - `void SetSogaModelColor(EQ2_Color color){` - `void SetCombatVoice(int16 val, bool setUpdateFlags = true) {` - `void SetEmoteVoice(int16 val, bool setUpdateFlags = true) {` - `int16 GetCombatVoice(){ return features.combat_voice; }` - `int16 GetEmoteVoice(){ return features.emote_voice; }` - `int16 GetMount(){ return features.mount_model_type; }` - `void SetMountSaddleColor(EQ2_Color* color){` - `void SetMountColor(EQ2_Color* color){` - `void SetEyeColor(EQ2_Color eye_color){` - `void SetSogaEyeColor(EQ2_Color eye_color){` - `int16 GetHairType(){` - `int16 GetFacialHairType(){` - `int16 GetWingType(){` - `int16 GetChestType(){` - `int16 GetLegsType(){` - `int16 GetSogaHairType(){` - `int16 GetSogaFacialHairType(){` - `int16 GetSogaChestType(){` - `int16 GetSogaLegType(){` - `void AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req =0, vector race_req = vector(), vector faction_req = vector());` - `bool CheckSpellBonusRemoval(LuaSpell* spell, int16 type);` - `void RemoveSpellBonus(const LuaSpell* spell, bool remove_all = false);` - `void RemoveAllSpellBonuses();` - `void CalculateSpellBonuses(ItemStatsValues* stats);` - `void AddMezSpell(LuaSpell* spell);` - `void RemoveMezSpell(LuaSpell* spell);` - `void RemoveAllMezSpells();` - `bool IsMezzed();` - `void AddStifleSpell(LuaSpell* spell);` - `void RemoveStifleSpell(LuaSpell* spell);` - `bool IsStifled();` - `void AddDazeSpell(LuaSpell* spell);` - `void RemoveDazeSpell(LuaSpell* spell);` - `bool IsDazed();` - `void AddStunSpell(LuaSpell* spell);` - `void RemoveStunSpell(LuaSpell* spell);` - `bool IsStunned();` - `bool IsMezzedOrStunned() {return IsMezzed() || IsStunned();}` - `void AddRootSpell(LuaSpell* spell);` - `void RemoveRootSpell(LuaSpell* spell);` - `bool IsRooted();` - `void AddFearSpell(LuaSpell* spell);` - `void RemoveFearSpell(LuaSpell* spell);` - `bool IsFeared();` - `void AddSnareSpell(LuaSpell* spell);` - `void RemoveSnareSpell(LuaSpell* spell);` - `void SetSnareValue(LuaSpell* spell, float snare_val);` - `bool IsSnared();` - `float GetHighestSnare();` - `bool HasControlEffect(int8 type);` - `void HaltMovement();` - `void SetCombatPet(Entity* pet) { this->pet = pet; }` - `void SetCharmedPet(Entity* pet) { charmedPet = pet; }` - `void SetDeityPet(Entity* pet) { deityPet = pet; }` - `void SetCosmeticPet(Entity* pet) { cosmeticPet = pet; }` - `bool HasPet() { return (pet || charmedPet) ? true : false; }` - `void HideDeityPet(bool val);` - `void HideCosmeticPet(bool val);` - `void DismissPet(Entity* pet, bool from_death = false, bool spawnListLocked = false);` - `void DismissAllPets(bool from_death = false, bool spawnListLocked = false);` - `void SetOwner(Entity* owner) { if (owner) { this->owner = owner->GetID(); } else { owner = 0; } }` - `int8 GetPetType() { return m_petType; }` - `void SetPetType(int8 val) { m_petType = val; }` - `void SetPetSpellID(int32 val) { m_petSpellID = val; }` - `int32 GetPetSpellID() { return m_petSpellID; }` - `void SetPetSpellTier(int8 val) { m_petSpellTier = val; }` - `int8 GetPetSpellTier() { return m_petSpellTier; }` - `bool IsDismissing() { return m_petDismissing; }` - `void SetDismissing(bool val) { m_petDismissing = val; }` - `void AddWard(int32 spellID, WardInfo* ward);` - `void RemoveWard(int32 spellID);` - `int32 CheckWards(Entity* attacker, int32 damage, int8 damage_type);` - `void AddProc(int8 type, float chance, Item* item = 0, LuaSpell* spell = 0, int8 damage_type = 0, int8 hp_ratio = 0, bool below_health = false, bool target_health = false, bool extended_version = false);` - `void RemoveProc(Item* item = 0, LuaSpell* spell = 0);` - `void CheckProcs(int8 type, Spawn* target);` - `void ClearProcs();` - `float GetSpeed();` - `float GetAirSpeed();` - `float GetBaseSpeed() { return base_speed; }` - `void SetSpeed(float val, bool override_ = false) { if ((base_speed == 0.0f && val > 0.0f) || override_) base_speed = val; speed = val; }` - `void SetSpeedMultiplier(float val) { speed_multiplier = val; }` - `void SetThreatTransfer(ThreatTransfer* transfer);` - `int8 GetTraumaCount();` - `int8 GetArcaneCount();` - `int8 GetNoxiousCount();` - `int8 GetElementalCount();` - `int8 GetCurseCount();` - `int8 GetDetTypeCount(int8 det_type);` - `int8 GetDetCount();` - `bool HasCurableDetrimentType(int8 det_type);` - `void ClearAllDetriments();` - `void CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level = 0);` - `void CureDetrimentByControlEffect(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level = 0);` - `void RemoveEffectsFromLuaSpell(LuaSpell* spell);` - `void CancelAllStealth();` - `bool IsStealthed();` - `bool IsInvis();` - `void AddInvisSpell(LuaSpell* spell);` - `void AddStealthSpell(LuaSpell* spell);` - `void RemoveStealthSpell(LuaSpell* spell);` - `void RemoveInvisSpell(LuaSpell* spell);` - `void AddWaterwalkSpell(LuaSpell* spell);` - `void AddWaterjumpSpell(LuaSpell* spell);` - `void RemoveWaterwalkSpell(LuaSpell* spell);` - `void RemoveWaterjumpSpell(LuaSpell* spell);` - `void AddAOEImmunity(LuaSpell* spell);` - `bool IsAOEImmune();` - `void RemoveAOEImmunity(LuaSpell* spell);` - `void AddStunImmunity(LuaSpell* spell);` - `void RemoveStunImmunity(LuaSpell* spell);` - `bool IsStunImmune();` - `void AddStifleImmunity(LuaSpell* spell);` - `void RemoveStifleImmunity(LuaSpell* spell);` - `bool IsStifleImmune();` - `void AddMezImmunity(LuaSpell* spell);` - `void RemoveMezImmunity(LuaSpell* spell);` - `bool IsMezImmune();` - `void AddRootImmunity(LuaSpell* spell);` - `void RemoveRootImmunity(LuaSpell* spell);` - `bool IsRootImmune();` - `void AddFearImmunity(LuaSpell* spell);` - `void RemoveFearImmunity(LuaSpell* spell);` - `bool IsFearImmune();` - `void AddDazeImmunity(LuaSpell* spell);` - `void RemoveDazeImmunity(LuaSpell* spell);` - `bool IsDazeImmune();` - `void AddImmunity(LuaSpell* spell, int8 type);` - `void RemoveImmunity(LuaSpell* spell, int8 type);` - `bool IsImmune(int8 type);` - `void AddFlightSpell(LuaSpell* spell);` - `void RemoveFlightSpell(LuaSpell* spell);` - `void AddSafefallSpell(LuaSpell* spell);` - `void RemoveSafefallSpell(LuaSpell* spell);` - `void AddGlideSpell(LuaSpell* spell);` - `void RemoveGlideSpell(LuaSpell* spell);` - `void SetGroupMemberInfo(GroupMemberInfo* info) { group_member_info = info; }` - `void UpdateGroupMemberInfo(bool inGroupMgrLock=false, bool groupMembersLocked=false);` - `void CustomizeAppearance(PacketStruct* packet);` - `bool IsAggroed() {` - `bool HasSeeInvisSpell() { return hasSeeInvisSpell; }` - `void SetSeeInvisSpell(bool val) { hasSeeInvisSpell = val; }` - `bool HasSeeHideSpell() { return hasSeeHideSpell; }` - `void SetSeeHideSpell(bool val) { hasSeeHideSpell = val; }` - `void SetInfoStruct(InfoStruct* struct_) { info_struct.SetInfoStruct(struct_); }` - `std::string GetInfoStructString(std::string field);` - `int8 GetInfoStructInt8(std::string field);` - `int16 GetInfoStructInt16(std::string field);` - `int32 GetInfoStructInt32(std::string field);` - `int64 GetInfoStructInt64(std::string field);` - `sint8 GetInfoStructSInt8(std::string field);` - `sint16 GetInfoStructSInt16(std::string field);` - `sint32 GetInfoStructSInt32(std::string field);` - `sint64 GetInfoStructSInt64(std::string field);` - `int64 GetInfoStructUInt(std::string field);` - `sint64 GetInfoStructSInt(std::string field);` - `float GetInfoStructFloat(std::string field);` - `bool SetInfoStructString(std::string field, std::string value);` - `bool SetInfoStructUInt(std::string field, int64 value);` - `bool SetInfoStructSInt(std::string field, sint64 value);` - `bool SetInfoStructFloat(std::string field, float value);` - `float CalculateSpellDamageReduction(float spellDamage, int16 competitorLevel);` - `sint32 CalculateHateAmount(Spawn* target, sint32 amt);` - `sint32 CalculateHealAmount(Spawn* target, sint32 amt, int8 crit_mod, bool* crit, bool skip_crit_mod = false);` - `sint32 CalculateDamageAmount(Spawn* target, sint32 damage, int8 base_type, int8 damage_type, LuaSpell* spell);` - `sint32 CalculateDamageAmount(Spawn* target, sint32 damage, int8 base_type, int8 damage_type, int8 spell_target_type);` - `sint32 CalculateFormulaByStat(sint32 value, int16 stat);` - `int32 CalculateFormulaByStat(int32 value, int16 stat);` - `int32 CalculateFormulaBonus(int32 value, float percent_bonus);` - `float CalculateSpellDamageReduction(float spellDamage, float resistancePercentage, int16 attackerLevel);` - `float GetStat(int32 item_stat) {` - `bool IsEngagedInEncounter(Spawn** res = nullptr);` - `bool IsEngagedBySpawnID(int32 id);` - `void SendControlEffectDetailsToClient(Client* client);` - `std::string GetControlEffectName(int8 control_effect_type) {` - `void TerminateTrade();` - `void CalculateMaxReduction();` - `bool CastProc(Proc* proc, int8 type, Spawn* target);` ## Notable Comments - /* - */ - // neutral? - //mutable std::shared_mutex mutex_; - //SpellEffects* & get_spell_effects() { std::lock_guard lk(classMutex); return spell_effects_; } - //MaintainedEffects* & get_maintained_effects() { std::lock_guard lk(classMutex); return maintained_effects_; } - // crash client if float values above 1.0 are sent - // maintained via their own mutex - // when PacketStruct is fixed for C++17 this should become a shared_mutex and handle read/write lock - //class Spell;