Function: SetAccessToEntityCommand(Spawn, Player, CommandString, Allowed) Description: Controls whether a particular primary entity command (right-click option) is enabled for a given spawn. You can use this to enable or disable specific interactions dynamically. Parameters: Spawn: Spawn – The entity whose command access to modify. Player: Spawn – The Player who will receive access to the command. CommandString: String – The name of the command (same as used in AddPrimaryEntityCommand). Allowed: UInt8 – `1` to allow players to use this command on the spawn; `0` to remove it. Returns: Return's true if successfully adding access to the entity command. Example: -- Example usage (disable the 'Buy' option on a merchant after shop closes) SetAccessToEntityCommand(MerchantNPC, "Buy", 0)