Function: GetAlignment(Player) Description: Returns the alignment of the player character – typically Good, Neutral, or Evil in EQ2. Alignment often affects starting city and some quest options. Parameters: Player: Spawn – The player to query. Returns: Int32 – An alignment value (e.g., 0=Neutral, 1=Good, 2=Evil as commonly used). Example: -- Example usage (greet players differently by alignment) if GetAlignment(Player) == 1 then Say(NPC, "Well met, friend of Qeynos.") elseif GetAlignment(Player) == 0 then Say(NPC, "I smell the stench of Freeport on you.") elseif GetAlignment(Player) == 2 then Say(NPC, "Neutrality you say?") end