### Function: GetQuestStep(player, quest_id) **Description:** Gets the current quest step of the quest based on the quest_id. **Parameters:** - `player` (Spawn) - Spawn object representing `player`. - `quest_id` (uint32) - Integer value `quest_id`. **Returns:** UInt32 current step the player is on with the quest. **Example:** ```lua -- From ItemScripts/ABloodsabermeddlernote.lua function decipher(Item, Player) if GetQuestStep(Player, AnIntriguingEye) == 2 then SetStepComplete(Player, AnIntriguingEye, 2) end ```