### Function: GetDistance(spawn, spawn2, include_radius) **Description:** Gets the distance between the two spawns, spawn and spawn2. The include_radius is optional when set to true will use the collision radius of the spawn to reduce distance of the spawns. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `spawn2` (Spawn) - Spawn object representing `spawn2`. - `include_radius` (uint8) - Distance `include_radius`. **Returns:** None. **Example:** ```lua -- From ItemScripts/FroglokPondstoneEvil.lua function used(Item, Player) local Cube = 331142 local Spawn2 = GetSpawn(Player, Cube) if Spawn2 == nil then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else local Distance = GetDistance(Player, Spawn2) if Distance > 50 then SendMessage(Player, "You must seek an ancient pond to use this item.", "Yellow") else CastSpell(Player, 2550399, 1) end ```