### Function: AddItem(Spawn, ItemID, Quantity) **Description:** Add an Item to a Spawn/Player with the defined Item ID and Quantity. **Parameters:** - `Spawn`: Spawn - The spawn or entity involved. - `ItemID`: UInt32 - Item id to assign to Spawn. - `Quantity`: UInt32 - Quantity of item to assign to Spawn (default 1). **Returns:** Boolean: True if successfully assigned the item, otherwise return's False. **Example:** ```lua -- Example usage: Assigns Spawn the ItemID 1696 (a fishman scale amulet) with Quantity of 1. AddItem(Spawn, 1696) ```