### Function: SetInvulnerable(Spawn, Enable) **Description:** Toggles an entity’s invulnerability. When set to true, the spawn will not take damage from any source. **Parameters:** `Spawn`: Spawn – The entity to modify. `Enable`: Boolean – true to make invulnerable; false to remove invulnerability. **Returns:** None. **Example:** ```lua -- Example usage (make an NPC invulnerable during a dialogue scene) SetInvulnerable(QuestNPC, true) ```