### Function: PauseMovement(Spawn, DurationMS) **Description:** Pauses the given NPC’s movement for the specified duration (in milliseconds). The NPC will stop moving along waypoints or patrols, and then resume after the pause. **Parameters:** `Spawn`: Spawn – The NPC to pause. `DurationMS`: Int32 – How long to pause movement, in milliseconds. **Returns:** None. **Example:** ```lua -- Example usage (stop a guard for 5 seconds when hailed) PauseMovement(GuardNPC, 5000) ```