### Function: KillSpawn(dead, killer) **Description:** Trigger's the dead spawn to be killed. The killer field is optional, but updates that the killer targetted the dead spawn. **Parameters:** - `dead` (Spawn) - Spawn object representing `dead`. - `killer` (Spawn) - Spawn object representing `killer`. **Returns:** None. **Example:** ```lua -- From RegionScripts/exp04_dun_chardok/char_p10_crossbridge_pit01_region.lua function EnterRegion(Zone, Spawn, RegionType) -- RegionType 2 is 'lava' or 'death' regions, RegionType 1 is water local invul = IsInvulnerable(Spawn) if invul == true then return 0 end if RegionType == 2 then KillSpawn(Spawn, null, 1) end end ```