### Function: CanReceiveQuest(spawn, quest_id) **Description:** Return's true if the Spawn can receive the quest by quest_id. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. - `quest_id` (uint32) - Integer value `quest_id`. **Returns:** True if the quest_id can be accepted, otherwise false. **Example:** ```lua -- From ItemScripts/abrokenmusicbox.lua function examined(Item, Player) if CanReceiveQuest(Player,RewardForAMissingMusicBox) then Dialog1(Item,Player) else conversation = CreateConversation() AddConversationOption(conversation, "[Keep the musicbox]") AddConversationOption(conversation, "[Destroy the musicbox]", "QuestFinish") StartDialogConversation(conversation, 2, Item, Player, "This floral designed music box is broken like one you found before. Perhaps it is the same one? Oh well.") end ```