### Function: BreatheUnderwater(Spawn, Allow) **Description:** Toggles the underwater breathing ability for the given spawn (typically a player). When allowed, the spawn can breathe indefinitely underwater (no drowning). This is usually triggered by buffs or items like water-breathing spells. When ran in a Spell Script applies to all Targets of the spell. Otherwise it will apply only to the Spawn specified, Spawn is required. **Parameters:** `Spawn`: Spawn – The character whose underwater breathing is being set. `Allow`: Boolean – true to grant underwater breathing; false to require normal breath (drowning applies). **Returns:** None. **Example:** ```lua -- Example usage: BreatheUnderwater(Player, true) ```