## Table: `character_spirit_shards` **Description:** Defines `character_spirit_shards` table in the World database. **Columns:** - `id` (int(10), PRIMARY KEY, AUTO_INCREMENT, NOT NULL) - `timestamp` (timestamp, NOT NULL, DEFAULT current_timestamp()) - `name` (varchar(64), NOT NULL, DEFAULT '') - `level` (int(10), NOT NULL, DEFAULT 0) - `race` (tinyint(3), NOT NULL, DEFAULT 0) - `gender` (tinyint(3), NOT NULL, DEFAULT 0) - `adventure_class` (tinyint(3), NOT NULL, DEFAULT 0) - `model_type` (mediumint(8), NOT NULL, DEFAULT 0) - `soga_model_type` (mediumint(8), NOT NULL, DEFAULT 0) - `hair_type` (mediumint(8), NOT NULL, DEFAULT 0) - `hair_face_type` (mediumint(8), NOT NULL, DEFAULT 0) - `wing_type` (mediumint(8), NOT NULL, DEFAULT 0) - `chest_type` (mediumint(8), NOT NULL, DEFAULT 0) - `legs_type` (mediumint(8), NOT NULL, DEFAULT 0) - `soga_hair_type` (mediumint(8), NOT NULL, DEFAULT 0) - `soga_hair_face_type` (mediumint(8), NOT NULL, DEFAULT 0) - `hide_hood` (tinyint(3), NOT NULL, DEFAULT 0) - `size` (mediumint(8), NOT NULL, DEFAULT 0) - `collision_radius` (mediumint(8), NOT NULL, DEFAULT 0) - `action_state` (mediumint(8), NOT NULL, DEFAULT 0) - `visual_state` (mediumint(8), NOT NULL, DEFAULT 0) - `mood_state` (mediumint(8), NOT NULL, DEFAULT 0) - `emote_state` (mediumint(8), NOT NULL, DEFAULT 0) - `pos_state` (mediumint(8), NOT NULL, DEFAULT 0) - `activity_status` (mediumint(8), NOT NULL, DEFAULT 0) - `sub_title` (varchar(255), NOT NULL, DEFAULT '') - `prefix_title` (varchar(128), NOT NULL, DEFAULT '') - `suffix_title` (varchar(128), NOT NULL, DEFAULT '') - `lastname` (varchar(64), NOT NULL, DEFAULT '') - `x` (float, NOT NULL, DEFAULT 0) - `y` (float, NOT NULL, DEFAULT 0) - `z` (float, NOT NULL, DEFAULT 0) - `heading` (float, NOT NULL, DEFAULT 0) - `gridid` (int(10), NOT NULL, DEFAULT 0) - `zoneid` (int(10), NOT NULL, DEFAULT 0) - `instanceid` (int(10), NOT NULL, DEFAULT 0) - `charid` (int(10), NOT NULL, DEFAULT 0) **Primary Keys:** - id