# File: `TradeskillsPackets.cpp` ## Classes _None detected_ ## Functions - `void ClientPacketFunctions::SendCreateFromRecipe(Client* client, int32 recipeID) {` - `else if (index == 1) {` - `else if (index == 2) {` - `else if (index == 3) {` - `else if (index == 1) {` - `else if (index == 2) {` - `void ClientPacketFunctions::SendItemCreationUI(Client* client, Recipe* recipe) {` - `else if (i == 2)` - `else if (i == 3)` - `else if (client->GetVersion() < 1193)` - `else if (client->GetVersion() < 1193)` - `void ClientPacketFunctions::StopCrafting(Client* client) {` - `void ClientPacketFunctions::CounterReaction(Client* client, bool countered) {` ## Notable Comments - /* - */ - // if recipeID is 0 we are repeating the last recipe, if not set the players current recipe to the new one - // Get the recipe - // Create the packet - // Recipe and crafting table info - // Mass Production - // mpq will eventually be retrieved from achievement for mass production - // Product info - // Reset item to 0