# File: `Recipe.h` ## Classes - `Item` - `RecipeComp` - `RecipeProducts` - `Recipe` - `MasterRecipeList` - `MasterRecipeBookList` - `PlayerRecipeList` - `PlayerRecipeBookList` ## Functions - `void SetID(int32 id) {this->id = id;}` - `void SetSoeID(int32 soe_id) { this->soe_id = soe_id; }` - `void SetBookID(int32 book_id) {this->book_id = book_id;}` - `void SetName(const char *name) {strncpy(this->name, name, sizeof(this->name));}` - `void SetDescription(const char* description) { strncpy(this->description, description, sizeof(this->description)); }` - `void SetBookName(const char *book_name) {strncpy(this->book_name, book_name, sizeof(this->book_name));}` - `void SetBook(const char *book) {strncpy(this->book, book, sizeof(this->book));}` - `void SetDevice(const char *device) {strncpy(this->device, device, sizeof(this->device));}` - `void SetLevel(int8 level) {this->level = level;}` - `void SetTier(int8 tier) {this->tier = tier;}` - `void SetIcon(int16 icon) {this->icon = icon;}` - `void SetSkill(int32 skill) {this->skill = skill;}` - `void SetTechnique(int32 technique) {this->technique = technique;}` - `void SetKnowledge(int32 knowledge) {this->knowledge = knowledge;}` - `void SetClasses(int32 classes) {this->classes = classes;}` - `void SetDevice_Sub_Type(int8 device_sub_type) {this->device_sub_type = device_sub_type;}` - `void SetUnknown1(int8 unknown1) {this->unknown1 = unknown1;}` - `void SetUnknown2(int32 unknown2) {this->unknown2 = unknown2;}` - `void SetUnknown3(int32 unknown3) {this->unknown3 = unknown3;}` - `void SetUnknown4(int32 unknown4) {this->unknown4 = unknown4;}` - `void SetProductID(int32 itemID) { product_item_id = itemID; }` - `void SetProductQuantity(int8 qty) { product_qty = qty; }` - `void SetProductName(const char* productName) { strncpy(product_name, productName, sizeof(product_name)); }` - `void SetBuild1ComponentTitle(const char* title) { strncpy(build1_comp_title, title, sizeof(build1_comp_title)); }` - `void SetBuild2ComponentTitle(const char* title) { strncpy(build2_comp_title, title, sizeof(build2_comp_title)); }` - `void SetBuild3ComponentTitle(const char* title) { strncpy(build3_comp_title, title, sizeof(build3_comp_title)); }` - `void SetBuild4ComponentTitle(const char* title) { strncpy(build4_comp_title, title, sizeof(build4_comp_title)); }` - `void SetFuelComponentTitle(const char* title) { strncpy(fuel_comp_title, title, sizeof(fuel_comp_title)); }` - `void SetPrimaryComponentTitle(const char* title) { strncpy(primary_build_comp_title, title, sizeof(primary_build_comp_title)); }` - `void SetBuild1ComponentQuantity(int8 qty) { build1_comp_qty = qty; }` - `void SetBuild2ComponentQuantity(int8 qty) { build2_comp_qty = qty; }` - `void SetBuild3ComponentQuantity(int8 qty) { build3_comp_qty = qty; }` - `void SetBuild4ComponentQuantity(int8 qty) { build4_comp_qty = qty; }` - `void SetFuelComponentQuantity(int8 qty) { fuel_comp_qty = qty; }` - `void SetPrimaryComponentQuantity(int8 qty) { primary_comp_qty = qty; }` - `int32 GetID() {return id;}` - `int32 GetSoeID() { return soe_id; }` - `int32 GetBookID() {return book_id;}` - `int8 GetLevel() {return level;}` - `int8 GetTier() {return tier;}` - `int16 GetIcon() {return icon;}` - `int32 GetSkill() {return skill;}` - `int32 GetTechnique() {return technique;}` - `int32 GetKnowledge() {return knowledge;}` - `int32 GetClasses() {return classes;}` - `bool CanUseRecipeByClass(Item* item, int8 class_id) {` - `int8 GetDevice_Sub_Type() {return device_sub_type;}` - `int8 GetUnknown1() {return unknown1;}` - `int32 GetUnknown2() {return unknown2;}` - `int32 GetUnknown3() {return unknown3;}` - `int32 GetUnknown4() {return unknown4;}` - `int32 GetProductID() { return product_item_id; }` - `int8 GetProductQuantity() { return product_qty; }` - `int16 GetBuild1ComponentQuantity() { return build1_comp_qty; }` - `int16 GetBuild2ComponentQuantity() { return build2_comp_qty; }` - `int16 GetBuild3ComponentQuantity() { return build3_comp_qty; }` - `int16 GetBuild4ComponentQuantity() { return build4_comp_qty; }` - `int16 GetFuelComponentQuantity() { return fuel_comp_qty; }` - `int16 GetPrimaryComponentQuantity() { return primary_comp_qty; }` - `void AddBuildComp(int32 itemID, int8 slot, bool preferred = 0);` - `int8 GetHighestStage() { return highestStage; }` - `void SetHighestStage(int8 val) { highestStage = val; }` - `int8 GetTotalBuildComponents();` - `bool ProvidedAllRequiredComponents(Client* client, vector* player_components, vector>* player_component_pair_qty);` - `bool PlayerHasComponentByItemID(Client* client, vector* player_components, vector>* player_component_pair_qty, int32 item_id, int8 required_qty);` - `int8 GetItemRequiredQuantity(int32 item_id);` - `bool AddRecipe(Recipe *recipe);` - `void ClearRecipes();` - `int32 Size();` - `bool AddRecipeBook(Recipe *recipe);` - `void ClearRecipeBooks();` - `int32 Size();` - `bool AddRecipe(Recipe *recipe);` - `void ClearRecipes();` - `bool RemoveRecipe(int32 recipe_id);` - `int32 Size();` - `bool AddRecipeBook(Recipe *recipe);` - `bool HasRecipeBook(int32 book_id);` - `void ClearRecipeBooks();` - `int32 Size();` ## Notable Comments - /* - */ - //class_id = classes.GetTSBaseClass(spawn->GetTradeskillClass()) bit-match on class ids 1-13 - //secondary_class_id = classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass()) bit-match on class ids 1-13 - //tertiary_class_id = spawn->GetTradeskillClass() (direct match) - /* any can use bit combination of 1+2 - */ - ///Add a build component to this recipe - ///Item id of the component - ///Slot id for this component