### Function: ProcHate(Source, Target, HateAmount) **Description:** Directly modifies hate by a given amount as a result of a proc or effect. This will increase (or decrease, if negative) the hate that the source has toward the target or vice versa (depending on internal implementation; likely it adds hate from Source towards Target). **Parameters:** `Source`: Spawn – The entity generating hate. `Target`: Spawn – The entity receiving hate (being hated more). `HateAmount`: Int32 – The amount of hate to add (or remove if negative). **Returns:** None. **Example:** ```lua -- Example usage (increase hate of an NPC toward the player as a taunt proc) ProcHate(Player, NPC, 500) ```