### Function: GetSpawnByLocationID(zone, location_id) **Description:** Gets a spawn by its location id. **Parameters:** - `zone` (Zone) - Zone object representing `zone`. - `location_id` (uint32) - Integer value `location_id`. **Returns:** Spawn object reference. **Example:** ```lua -- From ItemScripts/Griz.lua function GrizChat2_1(Item, Spawn) if GetQuestStep(Spawn, SometimesKnut) == 2 then SetStepComplete(Spawn, SometimesKnut, 2) AddSpawnAccess(GetSpawnByLocationID(Zone, 579551), Spawn) end ```