### Function: GetCanEvac(spawn) **Description:** Gets if the Spawn(Player) can evac in the current zone. **Parameters:** - `spawn` (Spawn) - Spawn object representing `spawn`. **Returns:** Returns UINT32 1 if you can evac, otherwise 0. **Example:** ```lua -- From Spells/Scout/Escape.lua function precast(Caster, Target) if(GetCanEvac(Caster) == 1) then return true else SendMessage(Caster, "You cannot use evacuate spells in this zone.", "red") return false end ```