### Function: CheckLOSByCoordinates(Origin, X, Y, Z) **Description:** Checks line-of-sight from a spawn to a specific point in the world coordinates. Useful for verifying a location’s visibility (for example, whether a ground target spell can reach a point). **Parameters:** `Origin`: Spawn – The entity from which to check LOS. `X`: Float – X coordinate of the target point. `Y`: Float – Y coordinate of the target point. `Z`: Float – Z coordinate of the target point. **Returns:** Boolean – true if the line from Origin to (X,Y,Z) is clear; false if it’s obstructed. **Example:** ```lua -- Example usage (check if a spot is reachable by ranged attack) if CheckLOSByCoordinates(Player, targetX, targetY, targetZ) then LaunchProjectile(Player, targetX, targetY, targetZ) end ```