### Function: BlurVision(Spawn, Intensity) **Description:** For use in Spell Script or against a Spawn directly. Sets the intensity of drunkness on the player. When used in Spell Script applies to all Spell Targets. **Parameters:** `Spawn`: Spawn – The player whose vision to affect. `Intensity`: Float – Intensity of the player being drunk, setting to 0.0 will mean player is not drunk. The higher the more extreme the screen distortion. **Returns:** None. **Example:** ```lua -- Example usage (blur player's vision while under a drunken effect) BlurVision(Player, 0.5) ```