### Function: AddConversationOption(ConversationOption, Message, FunctionName) **Description:** Builds a conversation option into an existing ConversationOption from CreateConversation. **Parameters:** - `ConversationOption`: ConversationOption - Conversation Option object to apply the new text and function call. - `Message`: string - String value option to display the player when StartConversation is called. - `FunctionName`: string - Function name that will be called if Player selects the option. **Returns:** None. **Notes:** - Must call CreateConversation() to instantiate the ConversationOption object before AddConversationOption can be used. **Example:** ```lua -- Example usage function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Yes!", "yes_cookie") AddConversationOption(conversation, "No!", "no_cookie") StartConversation(conversation, NPC, Spawn, "Greetings traveler, would you like a cookie today?") end function yes_cookie(NPC, Spawn) -- do whatever you like to give the player a cookie! end function no_cookie(NPC, Spawn) -- do whatever you like to scorn them for rejecting your cookie! end ```