From b61bb53a1b42d7afe5a86efefd0b9a9d6bce606e Mon Sep 17 00:00:00 2001 From: Emagi Date: Thu, 28 Nov 2024 07:25:10 -0500 Subject: [PATCH] fix auto lock out of a group --- source/WorldServer/Spawn.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/WorldServer/Spawn.cpp b/source/WorldServer/Spawn.cpp index 5c2a0ad..1e4672f 100644 --- a/source/WorldServer/Spawn.cpp +++ b/source/WorldServer/Spawn.cpp @@ -3945,7 +3945,7 @@ void Spawn::CheckEncounterState(Entity* victim, bool test_auto_lock) { } world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__); } - else if (attacker->GetInfoStruct()->get_group_solo_autolock()) { + else if (attacker->GetInfoStruct()->get_group_solo_autolock()|| attacker->GetInfoStruct()->get_group_autolock()) { matchedAutoLock = true; if (((NPC*)victim)->Brain()) { ((NPC*)victim)->Brain()->AddHate(attacker, 0);