From 67b045dea3501f06497f91b7b40dd807aea9ea44 Mon Sep 17 00:00:00 2001 From: Emagi Date: Sun, 9 Feb 2025 17:21:29 -0500 Subject: [PATCH] fix overriding primary weapon --- source/WorldServer/Entity.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/WorldServer/Entity.h b/source/WorldServer/Entity.h index c0ffe34..439f175 100644 --- a/source/WorldServer/Entity.h +++ b/source/WorldServer/Entity.h @@ -1010,7 +1010,7 @@ struct InfoStruct{ void set_secondary_weapon_delay(int16 value) { std::lock_guard lk(classMutex); secondary_weapon_delay_ = value; } void set_ranged_weapon_delay(int16 value) { std::lock_guard lk(classMutex); ranged_weapon_delay_ = value; } - void set_override_primary_weapon(int8 value) { std::lock_guard lk(classMutex); override_secondary_weapon_ = value; } + void set_override_primary_weapon(int8 value) { std::lock_guard lk(classMutex); override_primary_weapon_ = value; } void set_override_secondary_weapon(int8 value) { std::lock_guard lk(classMutex); override_secondary_weapon_ = value; } void set_override_ranged_weapon(int8 value) { std::lock_guard lk(classMutex); override_ranged_weapon_ = value; } void set_friendly_target_npc(int8 value) { std::lock_guard lk(classMutex); friendly_target_npc_ = value; }