From 4009838f9d0d078a3bfa6be27d20e5683e8f256a Mon Sep 17 00:00:00 2001 From: Emagi Date: Sat, 26 Apr 2025 08:39:12 -0400 Subject: [PATCH] Ok one last time just removing the action_state = 0 since it seems to cause the runaway.. npc's will not stop action_state when you hail/interact them because of this. --- source/WorldServer/Spawn.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/WorldServer/Spawn.cpp b/source/WorldServer/Spawn.cpp index 03d3c80..1ef749a 100644 --- a/source/WorldServer/Spawn.cpp +++ b/source/WorldServer/Spawn.cpp @@ -3852,7 +3852,7 @@ void Spawn::FaceTarget(Spawn* target, bool disable_action_state){ ((NPC*)this)->StartRunback(); ((NPC*)this)->PauseMovement(30000); } - SetTempActionState(0); + //SetTempActionState(0); } } }