primary(), 'items' => items(), 'edititem' => edititem($do[1]), 'drops' => drops(), 'editdrop' => editdrop($do[1]), 'towns' => towns(), 'edittown' => edittown($do[1]), 'monsters' => monsters(), 'editmonster' => editmonster($do[1]), 'levels' => levels(), 'editlevel' => editlevel(), 'spells' => spells(), 'editspell' => editspell($do[1]), 'users' => users(), 'edituser' => edituser($do[1]), 'news' => addnews(), default => donothing() }; function donothing() { $page = <<
Please note that the control panel has been created mostly as a shortcut for certain individual settings. It is meant for use primarily with editing one thing at a time. If you need to completely replace an entire table (say, to replace all stock monsters with your own new ones), it is suggested that you use a more in-depth database tool such as phpMyAdmin. Also, you may want to have a copy of the Dragon Knight development kit, available from the Dragon Knight homepage.

Also, you should be aware that certain portions of the DK code are dependent on the formatting of certain database results (for example, the special attributes on item drops). While I have attempted to point these out throughout the admin script, you should definitely pay attention and be careful when editing some fields, because mistakes in the database content may result in script errors or your game breaking completely. HTML; admindisplay($page, "Admin Home"); } function primary() { if (isset($_POST["submit"])) { $form = validate($_POST, [ 'gamename' => ['alphanum-spaces', 'length:1-20'], 'gamesize' => ['int', 'min:5'], 'class1name' => ['alpha-spaces', 'length:1-18'], 'class2name' => ['alpha-spaces', 'length:1-18'], 'class3name' => ['alpha-spaces', 'length:1-18'], 'gameopen' => ['bool'], 'verifyemail' => ['bool'], 'shownews' => ['bool'], 'showonline' => ['bool'], 'showbabble' => ['bool'] ]); if ($form['valid']) { $form = $form['data']; if (($form['gamesize'] % 5) != 0) exit('Map size must be divisible by five.'); db()->query('UPDATE control SET gamename=?, gamesize=?, class1name=?, class2name=?, class3name=?, gameopen=?, verifyemail=?, gameurl=?, adminemail=?, shownews=?, showonline=?, showbabble=? WHERE id=1;', [ $form['gamename'], $form['gamesize'], $form['class1name'], $form['class1name'], $form['class1name'], $form['gameopen'], $form['verifyemail'], $form['gameurl'], $form['adminemail'], $form['shownews'], $form['showonline'], $form['showbabble'] ]); admindisplay("Settings updated.", "Main Settings"); } else { $errorlist = ul_from_validate_errors($form['errors']); admindisplay("Errors:
$errorlist

Please go back and try again.", "Main Settings"); } } global $controlrow; $page = <<Main Settings
These options control several major settings for the overall game engine.

Game Open:
Close the game if you are upgrading or working on settings and don't want to cause odd errors for end-users. Closing the game will completely halt all activity.
Game Name:
Default is "Dragon Knight". Change this if you want to change to call your game something different.
Game URL:
Please specify the full URL to your game installation ("https://www.dragonknight.com/"). This gets used in the registration email sent to users. If you leave this field blank or incorrect, users may not be able to register correctly.
Admin Email:
Please specify your email address. This gets used when the game has to send an email to users.
Map Size:
Default is 250. This is the size of each map quadrant. Note that monster levels increase every 5 spaces, so you should ensure that you have at least (map size / 5) monster levels total, otherwise there will be parts of the map without any monsters, or some monsters won't ever get used. Ex: with a map size of 250, you should have 50 monster levels total.
Email Verification:
Make users verify their email address for added security.
Show News:
Toggle display of the Latest News box in towns.
Show Who's Online:
Toggle display of the Who's Online box in towns.
Show Babblebox:
Toggle display of the Babble Box in towns.
Class 1 Name:
Class 2 Name:
Class 3 Name:
HTML; if ($controlrow["verifyemail"] == 0) { $controlrow["selectverify0"] = "selected=\"selected\" "; } else { $controlrow["selectverify0"] = ""; } if ($controlrow["verifyemail"] == 1) { $controlrow["selectverify1"] = "selected=\"selected\" "; } else { $controlrow["selectverify1"] = ""; } if ($controlrow["shownews"] == 0) { $controlrow["selectnews0"] = "selected=\"selected\" "; } else { $controlrow["selectnews0"] = ""; } if ($controlrow["shownews"] == 1) { $controlrow["selectnews1"] = "selected=\"selected\" "; } else { $controlrow["selectnews1"] = ""; } if ($controlrow["showonline"] == 0) { $controlrow["selectonline0"] = "selected=\"selected\" "; } else { $controlrow["selectonline0"] = ""; } if ($controlrow["showonline"] == 1) { $controlrow["selectonline1"] = "selected=\"selected\" "; } else { $controlrow["selectonline1"] = ""; } if ($controlrow["showbabble"] == 0) { $controlrow["selectbabble0"] = "selected=\"selected\" "; } else { $controlrow["selectbabble0"] = ""; } if ($controlrow["showbabble"] == 1) { $controlrow["selectbabble1"] = "selected=\"selected\" "; } else { $controlrow["selectbabble1"] = ""; } if ($controlrow["gameopen"] == 1) { $controlrow["open1select"] = "selected=\"selected\" "; } else { $controlrow["open1select"] = ""; } if ($controlrow["gameopen"] == 0) { $controlrow["open0select"] = "selected=\"selected\" "; } else { $controlrow["open0select"] = ""; } admindisplay(parsetemplate($page, $controlrow), "Main Settings"); } function items() { $items = db()->query('SELECT id, name FROM items ORDER BY id;'); $page = "Edit Items
Click an item's name to edit it.

\n"; $hasItems = false; while ($row = $items->fetchArray(SQLITE3_BOTH)) { $hasItems = true; $page .= "\n"; } if (!$hasItems) $page .= "\n"; admindisplay($page . "
".$row["id"]."".$row["name"]."
No items found.
", "Edit Items"); } function edititem($id) { if (isset($_POST["submit"])) { $errors = []; $n = trim($_POST['name'] ?? ''); $bc = (int) trim($_POST['buycost'] ?? 0); $a = (int) trim($_POST['attribute'] ?? 0); $s = trim($_POST['special'] ?? 'X'); if (empty($n)) $errors[] = "Name is required."; if (!is_int($bc) || !($bc >= 0)) $errors[] = 'Cost must be a number greater than or equal to 0.'; if (!is_int($a)) $errors[] = 'Attribute must be a number.'; if (count($errors) === 0) { db()->query('UPDATE items SET name=?, type=?, buycost=?, attribute=?, special=? WHERE id=?;', [ $n, $_POST['type'] ?? 0, $bc, $a, $s, $id ]); admindisplay("Item updated.","Edit Items"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit Items"); } } $item = get_item($id); $page = <<Edit Items

ID:{{id}}
Name:
Type:
Cost: gold
Attribute:
How much the item adds to total attackpower (weapons) or defensepower (armor/shields).
Special:
Should be either a special code or X to disable. Edit this field very carefully because mistakes to formatting or field names can create problems in the game.
Special Codes:
Special codes can be added in the item's Special field to give it extra user attributes. Special codes are in the format attribute,value. Attribute can be any database field from the Users table - however, it is suggested that you only use the ones from the list below, otherwise things can get freaky. Value may be any positive or negative whole number. For example, if you want a weapon to give an additional 50 max hit points, the special code would be maxhp,50.

Suggested user fields for special codes:
maxhp - max hit points
maxmp - max magic points
maxtp - max travel points
goldbonus - gold bonus, in percent
expbonus - experience bonus, in percent
strength - strength (which also adds to attackpower)
dexterity - dexterity (which also adds to defensepower)
attackpower - total attack power
defensepower - total defense power HTML; if ($item["type"] == 1) { $item["type1select"] = "selected=\"selected\" "; } else { $item["type1select"] = ""; } if ($item["type"] == 2) { $item["type2select"] = "selected=\"selected\" "; } else { $item["type2select"] = ""; } if ($item["type"] == 3) { $item["type3select"] = "selected=\"selected\" "; } else { $item["type3select"] = ""; } admindisplay(parsetemplate($page, $item), "Edit Items"); } function drops() { $page = "Edit Drops
Click an item's name to edit it.

\n"; $drops = db()->query('SELECT id, name FROM drops ORDER BY id;'); $has_drops = false; while ($row = $drops->fetchArray(SQLITE3_ASSOC)) { $has_drops = true; $page .= "\n"; } if (!$has_drops) { $page .= "\n"; } admindisplay($page . "
".$row["id"]."".$row["name"]."
No drops found.
", "Edit Drops"); } function editdrop($id) { if (isset($_POST["submit"])) { $errors = []; $n = trim($_POST['name'] ?? ''); $ml = (int) trim($_POST['mlevel'] ?? 0); $a = trim($_POST['attribute1'] ?? 'X'); $a2 = trim($_POST['attribute2'] ?? 'X'); if (empty($n)) $errors[] = "Name is required."; if (!is_int($ml) || $ml < 1) $errors[] = "Monster level is required, and must be higher than 0."; if (empty($a) || $a === 'X') $errors[] = 'First attribute is required.'; if (empty($a2)) $a2 = 'X'; if (count($errors) === 0) { db()->query('UPDATE drops SET name=?, mlevel=?, attribute1=?, attribute2=? WHERE id=?;', [ $n, $ml, $a, $a2, $id ]); admindisplay("Item updated.","Edit Drops"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit Drops"); } } $drop = get_drop($id); $page = <<Edit Drops

ID:{{id}}
Name:
Monster Level:
Minimum monster level that will drop this item.
Attribute 1:
Must be a special code. First attribute cannot be disabled. Edit this field very carefully because mistakes to formatting or field names can create problems in the game.
Attribute 2:
Should be either a special code or X to disable. Edit this field very carefully because mistakes to formatting or field names can create problems in the game.
Special Codes:
Special codes are used in the two attribute fields to give the item properties. The first attribute field must contain a special code, but the second one may be left empty ("X") if you wish. Special codes are in the format attribute,value. Attribute can be any database field from the Users table - however, it is suggested that you only use the ones from the list below, otherwise things can get freaky. Value may be any positive or negative whole number. For example, if you want a weapon to give an additional 50 max hit points, the special code would be maxhp,50.

Suggested user fields for special codes:
maxhp - max hit points
maxmp - max magic points
maxtp - max travel points
goldbonus - gold bonus, in percent
expbonus - experience bonus, in percent
strength - strength (which also adds to attackpower)
dexterity - dexterity (which also adds to defensepower)
attackpower - total attack power
defensepower - total defense power HTML; admindisplay(parsetemplate($page, $drop), "Edit Drops"); } function towns() { $page = "Edit Towns
Click an town's name to edit it.

\n"; $towns = db()->query('SELECT id, name FROM towns ORDER BY id;'); $has_towns = false; while ($row = $towns->fetchArray(SQLITE3_ASSOC)) { $has_towns = true; $page .= "\n"; } if (!$has_towns) $page .= "\n"; admindisplay($page . "
".$row["id"]."".$row["name"]."
No towns found.
", "Edit Towns"); } function edittown($id) { global $controlrow; if (isset($_POST["submit"])) { $n = trim($_POST['name'] ?? ''); $la = (int) trim($_POST['latitude'] ?? 0); $lo = (int) trim($_POST['longitude'] ?? 0); $ip = (int) trim($_POST['innprice'] ?? 0); $mp = (int) trim($_POST['mapprice'] ?? 0); $tp = (int) trim($_POST['travelpoints'] ?? 0); $il = trim($_POST['itemslist'] ?? ''); $errors = []; if (empty($n)) $errors[] = 'Name is required.'; if ($la > $controlrow['gamesize'] || $la < ($controlrow['gamesize'] * -1)) $errors[] = "Latitude must be a number and within the bounds of the game size. ({$controlrow['gamesize']}"; if ($lo > $controlrow['gamesize'] || $la < ($controlrow['gamesize'] * -1)) $errors[] = "Longitude must be a number and within the bounds of the game size. ({$controlrow['gamesize']}"; if ($ip < 0) $errors[] = "Inn price must be a number greater than or equal to 0."; if ($mp < 0) $errors[] = "Map price must be a number greater than or equal to 0."; if ($tp < 0) $errors[] = "Travel points must be a number greater than or equal to 0."; if ($errors == 0) { db()->query('UPDATE towns SET name=?, latitude=?, longitude=?, innprice=?, mapprice=?, travelpoints=?, itemslist=? WHERE id=?;', [ $n, $la, $lo, $ip, $mp, $tp, $il, $id ]); admindisplay("Town updated.", "Edit Towns"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit Towns"); } } $row = get_town_by_id($id); $page = <<Edit Towns

ID:{{id}}
Name:
Latitude:
Positive or negative integer.
Longitude:
Positive or negative integer.
Inn Price: gold
Map Price: gold
How much it costs to buy the map to this town.
Travel Points:
How many TP are consumed when travelling to this town.
Items List:
Comma-separated list of item ID numbers available for purchase at this town. (Example: 1,2,3,6,9,10,13,20)
HTML; admindisplay(parsetemplate($page, $row), "Edit Towns"); } function monsters() { global $controlrow; $max_level = db()->query('SELECT level FROM monsters ORDER BY level DESC LIMIT 1;')->fetchArray(SQLITE3_ASSOC)['level']; $monsters = db()->query('SELECT id, name FROM monsters ORDER BY id;'); $page = "Edit Monsters
"; if (($controlrow['gamesize'] / 5) !== $max_level) { $page .= "Note: Your highest monster level does not match with your entered map size. Highest monster level should be ".($controlrow["gamesize"] / 5).", yours is $max_level. Please fix this before opening the game to the public.
"; } else { $page .= "Monster level and map size match. No further actions are required for map compatibility.
"; } $page .= "Click an monster's name to edit it.

\n"; $has_monsters = false; while ($row = $monsters->fetchArray(SQLITE3_ASSOC)) { $has_monsters = true; $page .= "\n"; } if (!$has_monsters) { $page .= "\n"; } admindisplay($page."
".$row["id"]."".$row["name"]."
No monsters found.
", "Edit Monster"); } function editmonster($id) { if (isset($_POST["submit"])) { $n = trim($_POST['name'] ?? ''); $mh = (int) trim($_POST['maxhp'] ?? 0); $md = (int) trim($_POST['maxdam'] ?? 0); $a = (int) trim($_POST['armor'] ?? 0); $l = (int) trim($_POST['level'] ?? 0); $me = (int) trim($_POST['maxexp'] ?? 0); $mg = (int) trim($_POST['maxgold'] ?? 0); $errors = []; if (empty($n)) $errors[] = "Name is required."; if ($mh < 1) $errors[] = "Max HP must be a number greater than or equal to 1."; if ($md < 0) $errors[] = "Max Damage must be a number greater than or equal to 0."; if ($a < 0) $errors[] = "Armor must be a number greater than or equal to 0."; if ($l < 1) $errors[] = "Level must be a number greater than or equal to 1."; if ($me < 0) $errors[] = "Max Exp must be a number greater than or equal to 0."; if ($mg < 0) $errors[] = "Max Gold must be a number greater than or equal to 0."; if (count($errors) === 0) { db()->query('UPDATE monsters SET name=?, maxhp=?, maxdam=?, armor=?, level=?, maxexp=?, maxgold=?, immune=? WHERE id=?;', [ $n, $mh, $md, $a, $l, $me, $mg, $_POST['immune'] ?? 0, $id ]); admindisplay("Monster updated.", "Edit monsters"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit monsters"); } } $row = get_monster($id); $page = <<Edit Monsters

ID:{{id}}
Name:
Max Hit Points:
Max Damage:
Compares to player's attackpower.
Armor:
Compares to player's defensepower.
Monster Level:
Determines spawn location and item drops.
Max Experience:
Max experience gained from defeating monster.
Max Gold:
Max gold gained from defeating monster.
Immunity:
Some monsters may not be hurt by certain spells.
HTML; if ($row["immune"] == 1) { $row["immune1select"] = "selected=\"selected\" "; } else { $row["immune1select"] = ""; } if ($row["immune"] == 2) { $row["immune2select"] = "selected=\"selected\" "; } else { $row["immune2select"] = ""; } if ($row["immune"] == 3) { $row["immune3select"] = "selected=\"selected\" "; } else { $row["immune3select"] = ""; } admindisplay(parsetemplate($page, $row), "Edit Monsters"); } function spells() { $page = "Edit Spells
Click an spell's name to edit it.

\n"; $spells = db()->query('SELECT id, name FROM spells ORDER BY id;'); $has_spells = false; while ($row = $spells->fetchArray(SQLITE3_ASSOC)) { $has_spells = true; $page .= "\n"; } if (!$has_spells) { $page .= "\n"; } admindisplay($page."
".$row["id"]."".$row["name"]."
No spells found.
", "Edit Spells"); } function editspell($id) { if (isset($_POST["submit"])) { $n = trim($_POST['name'] ?? ''); $mp = (int) trim($_POST['mp'] ?? 0); $a = (int) trim($_POST['attribute'] ?? 0); $errors = []; if (empty($n)) $errors[] = "Name is required."; if ($mp < 0) $errors[] = "MP must be a number greater than or equal to 0."; if ($a < 0) $errors[] = "Attribute must be a number greater than or equal to 0."; if (count($errors) === 0) { db()->query('UPDATE spells SET name=?, mp=?, attribute=?, type=? WHERE id=?;', [ $n, $mp, $a, $_POST['type'] ?? 0, $id ]); admindisplay("Spell updated.", "Edit Spells"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit Spells"); } } $row = get_spell($id); $page = <<Edit Spells

ID:{{id}}
Name:
Magic Points:
MP required to cast spell.
Attribute:
Numeric value of the spell's effect. Ties with type, below.
Type:
- Heal gives player back [attribute] hit points.
- Hurt deals [attribute] damage to monster.
- Sleep keeps monster from attacking ([attribute] is monster's chance out of 15 to stay asleep each turn).
- Uber Attack increases total attack damage by [attribute] percent.
- Uber Defense increases total defense from attack by [attribute] percent.
HTML; if ($row["type"] == 1) { $row["type1select"] = "selected=\"selected\" "; } else { $row["type1select"] = ""; } if ($row["type"] == 2) { $row["type2select"] = "selected=\"selected\" "; } else { $row["type2select"] = ""; } if ($row["type"] == 3) { $row["type3select"] = "selected=\"selected\" "; } else { $row["type3select"] = ""; } if ($row["type"] == 4) { $row["type4select"] = "selected=\"selected\" "; } else { $row["type4select"] = ""; } if ($row["type"] == 5) { $row["type5select"] = "selected=\"selected\" "; } else { $row["type5select"] = ""; } admindisplay(parsetemplate($page, $row), "Edit Spells"); } function levels() { $max_level = db()->query('SELECT id FROM levels ORDER BY id DESC LIMIT 1;')->fetchArray(SQLITE3_ASSOC)['id']; $options = ""; for ($i = 2; $i < $max_level; $i++) { $options .= "\n"; } $page = <<Edit Levels
Select a level number from the dropdown box to edit it.

HTML; admindisplay($page, "Edit Levels"); } function editlevel() { if (!isset($_POST["level"])) admindisplay("No level to edit.", "Edit Levels"); $id = $_POST["level"]; if (isset($_POST["submit"])) { unset($_POST['submit']); $errors = []; if ($_POST["one_exp"] == "") $errors[] = "Class 1 Experience is required."; if ($_POST["one_hp"] == "") $errors[] = "Class 1 HP is required."; if ($_POST["one_mp"] == "") $errors[] = "Class 1 MP is required."; if ($_POST["one_tp"] == "") $errors[] = "Class 1 TP is required."; if ($_POST["one_strength"] == "") $errors[] = "Class 1 Strength is required."; if ($_POST["one_dexterity"] == "") $errors[] = "Class 1 Dexterity is required."; if ($_POST["one_spells"] == "") $errors[] = "Class 1 Spells is required."; if (!is_numeric($_POST["one_exp"])) $errors[] = "Class 1 Experience must be a number."; if (!is_numeric($_POST["one_hp"])) $errors[] = "Class 1 HP must be a number."; if (!is_numeric($_POST["one_mp"])) $errors[] = "Class 1 MP must be a number."; if (!is_numeric($_POST["one_tp"])) $errors[] = "Class 1 TP must be a number."; if (!is_numeric($_POST["one_strength"])) $errors[] = "Class 1 Strength must be a number."; if (!is_numeric($_POST["one_dexterity"])) $errors[] = "Class 1 Dexterity must be a number."; if (!is_numeric($_POST["one_spells"])) $errors[] = "Class 1 Spells must be a number."; if ($_POST["two_exp"] == "") $errors[] = "Class 2 Experience is required."; if ($_POST["two_hp"] == "") $errors[] = "Class 2 HP is required."; if ($_POST["two_mp"] == "") $errors[] = "Class 2 MP is required."; if ($_POST["two_tp"] == "") $errors[] = "Class 2 TP is required."; if ($_POST["two_strength"] == "") $errors[] = "Class 2 Strength is required."; if ($_POST["two_dexterity"] == "") $errors[] = "Class 2 Dexterity is required."; if ($_POST["two_spells"] == "") $errors[] = "Class 2 Spells is required."; if (!is_numeric($_POST["two_exp"])) $errors[] = "Class 2 Experience must be a number."; if (!is_numeric($_POST["two_hp"])) $errors[] = "Class 2 HP must be a number."; if (!is_numeric($_POST["two_mp"])) $errors[] = "Class 2 MP must be a number."; if (!is_numeric($_POST["two_tp"])) $errors[] = "Class 2 TP must be a number."; if (!is_numeric($_POST["two_strength"])) $errors[] = "Class 2 Strength must be a number."; if (!is_numeric($_POST["two_dexterity"])) $errors[] = "Class 2 Dexterity must be a number."; if (!is_numeric($_POST["two_spells"])) $errors[] = "Class 2 Spells must be a number."; if ($_POST["three_exp"] == "") $errors[] = "Class 3 Experience is required."; if ($_POST["three_hp"] == "") $errors[] = "Class 3 HP is required."; if ($_POST["three_mp"] == "") $errors[] = "Class 3 MP is required."; if ($_POST["three_tp"] == "") $errors[] = "Class 3 TP is required."; if ($_POST["three_strength"] == "") $errors[] = "Class 3 Strength is required."; if ($_POST["three_dexterity"] == "") $errors[] = "Class 3 Dexterity is required."; if ($_POST["three_spells"] == "") $errors[] = "Class 3 Spells is required."; if (!is_numeric($_POST["three_exp"])) $errors[] = "Class 3 Experience must be a number."; if (!is_numeric($_POST["three_hp"])) $errors[] = "Class 3 HP must be a number."; if (!is_numeric($_POST["three_mp"])) $errors[] = "Class 3 MP must be a number."; if (!is_numeric($_POST["three_tp"])) $errors[] = "Class 3 TP must be a number."; if (!is_numeric($_POST["three_strength"])) $errors[] = "Class 3 Strength must be a number."; if (!is_numeric($_POST["three_dexterity"])) $errors[] = "Class 3 Dexterity must be a number."; if (!is_numeric($_POST["three_spells"])) $errors[] = "Class 3 Spells must be a number."; if (count($errors) === 0) { $updatequery = <<query($updatequery, [ $one_exp, $one_hp, $one_mp, $one_tp, $one_strength, $one_dexterity, $one_spells, $two_exp, $two_hp, $two_mp, $two_tp, $two_strength, $two_dexterity, $two_spells, $three_exp, $three_hp, $three_mp, $three_tp, $three_strength, $three_dexterity, $three_spells, $id ]); admindisplay("Level updated.", "Edit Levels"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit Spells"); } } $row = db()->query('SELECT * FROM levels WHERE id=? LIMIT 1;', [$id])->fetchArray(SQLITE3_ASSOC); global $controlrow; $class1name = $controlrow["class1name"]; $class2name = $controlrow["class2name"]; $class3name = $controlrow["class3name"]; $page = <<Edit Levels

Experience values for each level should be the cumulative total amount of experience up to this point. All other values should be only the new amount to add this level.

ID:{{id}}
 
$class1name Experience:
$class1name HP:
$class1name MP:
$class1name TP:
$class1name Strength:
$class1name Dexterity:
$class1name Spells:
 
$class2name Experience:
$class2name HP:
$class2name MP:
$class2name TP:
$class2name Strength:
$class2name Dexterity:
$class2name Spells:
 
$class3name Experience:
$class3name HP:
$class3name MP:
$class3name TP:
$class3name Strength:
$class3name Dexterity:
$class3name Spells:
HTML; admindisplay(parsetemplate($page, $row), "Edit Levels"); } function users() { $page = "Edit Users
Click a username to edit the account.

\n"; $users = db()->query('SELECT id, username FROM users ORDER BY id;'); $has_users = false; while ($row = $users->fetchArray(SQLITE3_ASSOC)) { $has_users = true; $page .= "\n"; } if (!$has_users) { $page .= "\n"; } admindisplay($page."
".$row["id"]."".$row["username"]."
No spells found.
", "Edit Users"); } function edituser($id) { if (isset($_POST["submit"])) { extract($_POST); $errors = []; if ($email == "") $errors[] = "Email is required."; if ($verify == "") $errors[] = "Verify is required."; if ($authlevel == "") $errors[] = "Auth Level is required."; if ($latitude == "") $errors[] = "Latitude is required."; if ($longitude == "") $errors[] = "Longitude is required."; if ($charclass == "") $errors[] = "Character Class is required."; if ($currentaction == "") $errors[] = "Current Action is required."; if ($currentfight == "") $errors[] = "Current Fight is required."; if ($currentmonster == "") $errors[] = "Current Monster is required."; if ($currentmonsterhp == "") $errors[] = "Current Monster HP is required."; if ($currentmonstersleep == "") $errors[] = "Current Monster Sleep is required."; if ($currentmonsterimmune == "") $errors[] = "Current Monster Immune is required."; if ($currentuberdamage == "") $errors[] = "Current Uber Damage is required."; if ($currentuberdefense == "") $errors[] = "Current Uber Defense is required."; if ($currenthp == "") $errors[] = "Current HP is required."; if ($currentmp == "") $errors[] = "Current MP is required."; if ($currenttp == "") $errors[] = "Current TP is required."; if ($maxhp == "") $errors[] = "Max HP is required."; if ($maxmp == "") $errors[] = "Max MP is required."; if ($maxtp == "") $errors[] = "Max TP is required."; if ($level == "") $errors[] = "Level is required."; if ($gold == "") $errors[] = "Gold is required."; if ($experience == "") $errors[] = "Experience is required."; if ($goldbonus == "") $errors[] = "Gold Bonus is required."; if ($expbonus == "") $errors[] = "Experience Bonus is required."; if ($strength == "") $errors[] = "Strength is required."; if ($dexterity == "") $errors[] = "Dexterity is required."; if ($attackpower == "") $errors[] = "Attack Power is required."; if ($defensepower == "") $errors[] = "Defense Power is required."; if ($weaponid == "") $errors[] = "Weapon ID is required."; if ($armorid == "") $errors[] = "Armor ID is required."; if ($shieldid == "") $errors[] = "Shield ID is required."; if ($slot1id == "") $errors[] = "Slot 1 ID is required."; if ($slot2id == "") $errors[] = "Slot 2 ID is required."; if ($slot3id == "") $errors[] = "Slot 3 ID is required."; if ($weaponname == "") $errors[] = "Weapon Name is required."; if ($armorname == "") $errors[] = "Armor Name is required."; if ($shieldname == "") $errors[] = "Shield Name is required."; if ($slot1name == "") $errors[] = "Slot 1 Name is required."; if ($slot2name == "") $errors[] = "Slot 2 Name is required."; if ($slot3name == "") $errors[] = "Slot 3 Name is required."; if ($dropcode == "") $errors[] = "Drop Code is required."; if ($spells == "") $errors[] = "Spells is required."; if ($towns == "") $errors[] = "Towns is required."; if (!is_numeric($authlevel)) $errors[] = "Auth Level must be a number."; if (!is_numeric($latitude)) $errors[] = "Latitude must be a number."; if (!is_numeric($longitude)) $errors[] = "Longitude must be a number."; if (!is_numeric($charclass)) $errors[] = "Character Class must be a number."; if (!is_numeric($currentfight)) $errors[] = "Current Fight must be a number."; if (!is_numeric($currentmonster)) $errors[] = "Current Monster must be a number."; if (!is_numeric($currentmonsterhp)) $errors[] = "Current Monster HP must be a number."; if (!is_numeric($currentmonstersleep)) $errors[] = "Current Monster Sleep must be a number."; if (!is_numeric($currentmonsterimmune)) $errors[] = "Current Monster Immune must be a number."; if (!is_numeric($currentuberdamage)) $errors[] = "Current Uber Damage must be a number."; if (!is_numeric($currentuberdefense)) $errors[] = "Current Uber Defense must be a number."; if (!is_numeric($currenthp)) $errors[] = "Current HP must be a number."; if (!is_numeric($currentmp)) $errors[] = "Current MP must be a number."; if (!is_numeric($currenttp)) $errors[] = "Current TP must be a number."; if (!is_numeric($maxhp)) $errors[] = "Max HP must be a number."; if (!is_numeric($maxmp)) $errors[] = "Max MP must be a number."; if (!is_numeric($maxtp)) $errors[] = "Max TP must be a number."; if (!is_numeric($level)) $errors[] = "Level must be a number."; if (!is_numeric($gold)) $errors[] = "Gold must be a number."; if (!is_numeric($experience)) $errors[] = "Experience must be a number."; if (!is_numeric($goldbonus)) $errors[] = "Gold Bonus must be a number."; if (!is_numeric($expbonus)) $errors[] = "Experience Bonus must be a number."; if (!is_numeric($strength)) $errors[] = "Strength must be a number."; if (!is_numeric($dexterity)) $errors[] = "Dexterity must be a number."; if (!is_numeric($attackpower)) $errors[] = "Attack Power must be a number."; if (!is_numeric($defensepower)) $errors[] = "Defense Power must be a number."; if (!is_numeric($weaponid)) $errors[] = "Weapon ID must be a number."; if (!is_numeric($armorid)) $errors[] = "Armor ID must be a number."; if (!is_numeric($shieldid)) $errors[] = "Shield ID must be a number."; if (!is_numeric($slot1id)) $errors[] = "Slot 1 ID must be a number."; if (!is_numeric($slot2id)) $errors[] = "Slot 2 ID must be a number."; if (!is_numeric($slot3id)) $errors[] = "Slot 3 ID must be a number."; if (!is_numeric($dropcode)) $errors[] = "Drop Code must be a number."; if (count($errors) === 0) { $updatequery = <<query($updatequery, [ $email, $verify, $authlevel, $latitude, $longitude, $charclass, $currentaction, $currentfight, $currentmonster, $currentmonsterhp, $currentmonstersleep, $currentmonsterimmune, $currentuberdamage, $currentuberdefense, $currenthp, $currentmp, $currenttp, $maxhp, $maxmp, $maxtp, $level, $gold, $experience, $goldbonus, $expbonus, $strength, $dexterity, $attackpower, $defensepower, $weaponid, $armorid, $shieldid, $slot1id, $slot2id, $slot3id, $weaponname, $armorname, $shieldname, $slot1name, $slot2name, $slot3name, $dropcode, $spells, $towns, $id ]); admindisplay("User updated.", "Edit Users"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Edit Users"); } } $row = db()->query('SELECT * FROM users WHERE id = ? LIMIT 1;', [$id])->fetchArray(SQLITE3_ASSOC); global $controlrow; $class1name = $controlrow["class1name"]; $class2name = $controlrow["class2name"]; $class3name = $controlrow["class3name"]; $page = <<Edit Users

ID:{{id}}
Username:{{username}}
Email:
Verify:
Register Date:{{regdate}}
Last Online:{{onlinetime}}
Auth Level:
Set to "Blocked" to temporarily (or permanently) ban a user.
 
Latitude:
Longitude:
Character Class:
 
Current Action:
Current Fight:
Current Monster:
Current Monster HP:
Current Monster Sleep:
Current Monster Immune:
Current Uber Damage:
Current Uber Defense:
 
Current HP:
Current MP:
Current TP:
Max HP:
Max MP:
Max TP:
 
Level:
Gold:
Experience:
Gold Bonus:
Experience Bonus:
Strength:
Dexterity:
Attack Power:
Defense Power:
 
Weapon ID:
Armor ID:
Shield ID:
Slot 1 ID:
Slot 2 ID:
Slot 3 ID:
Weapon Name:
Armor Name:
Shield Name:
Slot 1 Name:
Slot 2 Name:
Slot 3 Name:
 
Drop Code:
Spells:
Towns:
HTML; if ($row["authlevel"] == 0) { $row["auth0select"] = "selected=\"selected\" "; } else { $row["auth0select"] = ""; } if ($row["authlevel"] == 1) { $row["auth1select"] = "selected=\"selected\" "; } else { $row["auth1select"] = ""; } if ($row["authlevel"] == 2) { $row["auth2select"] = "selected=\"selected\" "; } else { $row["auth2select"] = ""; } if ($row["charclass"] == 1) { $row["class1select"] = "selected=\"selected\" "; } else { $row["class1select"] = ""; } if ($row["charclass"] == 2) { $row["class2select"] = "selected=\"selected\" "; } else { $row["class2select"] = ""; } if ($row["charclass"] == 3) { $row["class3select"] = "selected=\"selected\" "; } else { $row["class3select"] = ""; } admindisplay(parsetemplate($page, $row), "Edit Users"); } function addnews() { global $userrow; if (isset($_POST["submit"])) { $c = trim($_POST['content'] ?? ''); $errors = []; if (empty($c)) $errors[] = "Content is required."; if (count($errors) === 0) { db()->query('INSERT INTO news (author, content) VALUES (?, ?);', [$userrow['username'], $c]); admindisplay("News post added.", "Add News"); } else { $errorlist = implode('
', $errors); admindisplay("Errors:
$errorlist

Please go back and try again.", "Add News"); } } $page = <<Add A News Post

Type your post below and then click Submit to add it.

HTML; admindisplay($page, "Add News"); }