// Copyright (C) 2007-2025 EQ2EMulator // Licensed under GPL v3 #ifndef WorldTCPCONNECTION_H #define WorldTCPCONNECTION_H class WorldTCPConnection { public: WorldTCPConnection() { } virtual ~WorldTCPConnection() { } virtual void SendEmoteMessage(const char* to, int32 to_guilddbid, sint16 to_minstatus, int32 type, const char* message, ...) { } virtual void SendEmoteMessageRaw(const char* to, int32 to_guilddbid, sint16 to_minstatus, int32 type, const char* message) { } virtual inline bool IsConsole() { return false; } }; #endif