// Copyright (C) 2007-2025 EQ2EMulator // Licensed under GPL v3 #include #include #include "Languages.h" Language::Language(){ id = 0; memset(name, 0, sizeof(name)); save_needed = false; } Language::Language(Language* language){ id = language->id; strncpy(name, language->GetName(), sizeof(name)); save_needed = language->save_needed; } MasterLanguagesList::MasterLanguagesList(){ } MasterLanguagesList::~MasterLanguagesList(){ Clear(); } // don't bother calling this beyond its deconstructor its not thread-safe void MasterLanguagesList::Clear(){ list::iterator itr; Language* language = 0; for(itr = languages_list.begin(); itr != languages_list.end(); itr++){ language = *itr; safe_delete(language); } languages_list.clear(); } int32 MasterLanguagesList::Size(){ return languages_list.size(); } void MasterLanguagesList::AddLanguage(Language* language){ assert(language); languages_list.push_back(language); } Language* MasterLanguagesList::GetLanguage(int32 id){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = languages_list.begin(); itr != languages_list.end(); itr++){ language = *itr; if(language->GetID() == id){ ret = language; break; } } return ret; } Language* MasterLanguagesList::GetLanguageByName(const char* name){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = languages_list.begin(); itr != languages_list.end(); itr++){ language = *itr; if(!language) continue; if(!strncmp(language->GetName(), name, strlen(name))){ ret = language; break; } } return ret; } list* MasterLanguagesList::GetAllLanguages(){ return &languages_list; } PlayerLanguagesList::PlayerLanguagesList(){ } PlayerLanguagesList::~PlayerLanguagesList(){ } void PlayerLanguagesList::Clear() { list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){ language = *itr; safe_delete(language); } player_languages_list.clear(); } void PlayerLanguagesList::Add(Language* language){ player_languages_list.push_back(language); } Language* PlayerLanguagesList::GetLanguage(int32 id){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){ language = *itr; if(language->GetID() == id){ ret = language; break; } } return ret; } Language* PlayerLanguagesList::GetLanguageByName(const char* name){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){ language = *itr; if(!language) continue; if(!strncmp(language->GetName(), name, strlen(name))){ ret = language; break; } } return ret; } list* PlayerLanguagesList::GetAllLanguages(){ return &player_languages_list; }