### Function: InLava(Spawn)

**Description:**
Checks if the specified spawn is in lava. Similar to InWater, but specifically for lava volumes which might cause damage.

**Parameters:**
- `Spawn`: Spawn – The entity to check.

**Returns:** Boolean – true if the spawn is currently in lava; false otherwise.

**Example:**

```lua
-- Example usage (tell the player they are standing in lava)
if InLava(Player) then
    SendMessage(Player, "Feels toasty here..", "red")
end
```