# Attributes ## Power Power is the attribute that determines overall strike damage. Damage from weapon attacks, spells, or other strikes and specific skills will be directly influenced by Power. Power is a linear measure, with 1 Power = 1 damage in most cases. ## Accuracy Accuracy determines the chance your attack, spell, or other skill will actually land on your opponent. ## Penetration Penetration as a value determines your ability to make it through physical defenses; i.e. the enemy's Toughness and Armor. ## Focus Focus is the same as Penetration but for causing magical damage, and helps go through magical defenses; i.e. the enemy's Resist. ## Evasion Evasion is the attribute responsible for determining your chance to dodge any kind of attack. When calculating the chance, at base every 2 Evasion is 0.1% chance. The enemy's Accuracy negatively impacts this stat. The chance to dodge is capped at 85%. ## Toughness Toughness affects your health pool and baseline defensive capability to physical attacks, such as weapons, projectiles, and physical skills. ## Armor Armor is an additional layer of physical protection over Toughness. All armor grants some level of Armor, and it's effect is linear; 1 Armor = 1 point of damage negated. ## Resist Resist is your defensive capacity against magic such as spells, magic skills, and magic weapons. Like Armor, this is a linear stat. ## Precision Precision determines your Uber (Critical) Hit chance. In general, 2 points of Precision = 0.1% chance. No matter how high this value, your Uber Hit chance caps at 90%. Some equipment grants straight Uber Hit chance. ## Ferocity Ferocity is a linear modifier of your Uber Hit damage; 1 Ferocity = 1% Uber Hit damage. Uber Hit damage increases cap at 300%. ## Luck Luck is a modifier for gained XP/Silver. Like Precision, 2 points of Luck = 0.1% increase of these gains.